Reinhardt has become almost impossible to knock back in Overwatch PTR

Published: 14/Nov/2019 23:40

by Andrew Amos


Reinhardt has fallen out of favor in Overwatch recently, but recent buffs in the November 13 PTR update has made the tank almost impossible to knock back, giving him some relevance again.

Reinhardt has been neglected on the Overwatch battlefield recently.

While he was a core component of the triple-tank triple-support GOATS meta that plagued competitive Overwatch for a year, the introduction of role lock relegated the German tank to the bench.

Orisa provided more effective shielding, and she didn’t have to choose between doing one or the other. Sigma had crowd control that could go through opponents shields, making Earthshatter useless in comparison.

However, Rein mains will be laughing to the bank as their favorite hero finds relevance again, with a 20% buff to his knockback resistance in the latest PTR patch.

Blizzard EntertainmentReinhardt’s allies usually rely on him to stay strong upfront.

A video uploaded to Twitter by Houston Outlaws flex support Shane ‘Rawkus’ Flaherty demonstrates how hard it is to displace a Reinhardt with the buff to his knockback resistance.

Put up against a Doomfist, Winston, and Lucio, the Reinhardt barely moved from the spot with his 50% knockback reduction. A Doomfist punch barely moved the titan an inch, while a primal raging Winston could hardly knock about the Rein.

Given Reinhardt needs to be at the front of the line to protect his allies, having more knockback resistance means he can hold strong more effectively. 

The increased knockback reduction weren’t the only changes made to Rein’s kit. He lost 400 health on his Barrier Field, bringing it down to 1600 health. However, given the massive nerfs to Sigma and Orisa’s barriers — which lost 600 and 300 health respectively — he might rise up as a premier shield tank once again.

He also regained some mobility, with the movement speed penalty while holding up his shield reduced to 25%, meaning he will be more mobile. 

This, combined with the knockback resistance, means Reinhardt will be able to hold the door for any ally, and be unfazed with whatever the enemy throws at him.

Blizzard EntertainmentDoomfist can hardly put a dent in Reinhardt’s armor now.

Buffs to Zarya also means we might see the iconic Rein-Zarya duo rise again. Zarya’s Graviton Surve complements Reinhardt well, with the German juggernaut able to swing his axe through multiple enemies stuck in the gravity field.

The changes are live on the PTR right now, with no set date to hit live. However, with the massive hero balance changes, and Skirmish being replaced, Overwatch players will be licking their lips when this patch goes through for real.


Overwatch Dec 3 update nerfs Baptiste, buffs DVa & Reinhardt: patch notes

Published: 3/Dec/2020 19:47 Updated: 3/Dec/2020 19:57

by Michael Gwilliam


A new Overwatch patch has just gone live on PC, PS4, Xbox One and Nintendo Switch bringing in a bunch of big changes to multiple heroes on the Experimental Card.

In total, three heroes are receiving some sizable changes that could drastically switch up the meta as we know it.

Overwatch players who have been annoyed by Baptiste in recent weeks will be happy to know that Immortality Field is seeing a HP nerf while his new IMAX-sized Amplification Matrix will cost more ultimate charge.

Now, his Immortality Field drone will be only 150 HP, down from its previous 200. This does open up some new damage thresholds. For example, now, a direct hit from a Junkrat grenade or a rocket from either Pharah rocket or Soldier 76 can be followed up with a melee to destroy it.

Baptiste jumping in front of Reinhardt during an Overwatch competitive match.
Blizzard Entertainment
Baptiste has seen his Immortality Field nerfed.

Additionally, Amp Matrix will cost 15% more ultimate charge, which is a nice change given his recent buffs.

According to Community Manager Josh Nash, “buffs to his Biotic Launcher and Amplification Matrix, have resulted in him over-performing within the Support role” and that’s why he’s getting tweaked.

Elsewhere, D.Va is seeing her health changed up with her armor and base health going from 200/400 to 300/300.

D.va fights on Hollywood
Blizzard Entertainment
D.Va’s health got a nice change.

“We’re attempting to make some adjustments to D.Va’s mech that should allow her to sustain more damage from shotguns, beams, and weapons with high rates of fire,” Nash explained. “Armor blocks 5 damage for each individual hit that deals 10 or more damage. We feel that the re-allocation of 100 of D.Va’s health towards her armor will allow her to better perform within the Tank role.”

Finally, Reinhardt is getting a sizable buff in both his HP and hammer attack. Now, his base armor is increased from 200 to 250 and his hammer swing damage is enhanced, moving up to 85 damage from 75.

Once again, Nash explained why stating: “Reinhardt’s kit requires him to be up close and personal with enemies, so we want to make sure that he’s still capable of fulfilling his role as he closes distance with an enemy.”

Reinhardt on Kings Row
Blizzard Entertainment
Reinhardt is an even bigger threat with more health and damage.

As always, this is just the Experimental Mode so it’s possible not all these changes go through to the other modes, but it’s a good sign for how the devs want to take Overwatch going into the release of the sequel.

Full patch notes:


The next experiment begins! This time we’re hoping to get your feedback on some balance changes. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.



Immortality Field

  • Health decreased from 200 to 150

Amplification Matrix

  • Ultimate cost increased by 15%

Developer Comments: To adjust Baptiste’s overall power for the recent increased effectiveness of his Biotic Launcher and Amplification Matrix, we’re taking some durability out of Immortality Field and increasing the cost of his ultimate once again.



  • Mech Armor/Health has been redistributed from 200/400 to 300/300

Developer Comments: We’re increasing the ratio of armor to health that D.Va’s mech has to enable it to withstand more damage from shotguns, beams, and weapons with a high rate of fire.



  • Base Armor increased from 200 to 250

Rocket Hammer

  • Damage increased from 75 to 85

Developer Comments: The intent of these changes is to slightly bolster Reinhardt’s frontline presence once he closes the distance with an enemy. The increased Rocket Hammer damage will reduce the number of swings necessary to eliminate some heroes so we’ll be keeping a close eye on the overall impact of this change.