Redditor comes up with eccentric theory on the real danger facing the Overwatch world - Dexerto

Redditor comes up with eccentric theory on the real danger facing the Overwatch world

Published: 6/Nov/2018 18:24 Updated: 7/Nov/2018 17:38

by Bill Cooney


Overwatch players discover all kinds of things as they explore the game, but one Reddit user has discovered a threat to the Overwatch world that could be more dangerous than Talon or an Omnic uprising – The Moon.

In a post on Reddit’s Overwatch subreddit, user Lateasusual_ said they were slogging through Quick Play when they noticed something strange on Horizon Lunar Colony.

After some more research, they discover that the astronomical properties of both the Earth and Moon are the same in Overwatch as in real life, but there’s a big problem: in Overwatch, the Moon is only 2000km away from Earth, instead of the 385,000km distance between the two in real life.

Long story short, this is bad because the gravitational pull the Moon exerts on Earth would be far stronger, about 7,000,000 times stronger according to Lateasusual_, which would cause massive tidal waves around the entire globe.

But that’s not all, the massive tidal forces would cause an increase in earthquakes and volcanic activity on Earth, in addition to monster tidal waves. Sounds fun, right?

Blizzard EntertainmentThe Earth, as seen from Overwatch’s Horizon Lunar Colony map.
NASA“Earthrise” taken in 1968 by Apollo 8 Astronaut William Anders, showing how the Earth really looks from the Moon.

Even though this should lead to widespread planetary devastation, Lateasusual_ added that it would be cool to see an Overwatch map with lava pools all around.

Maybe the Moon was moved closer to Earth by the Horizon project, though we don’t really know if the human civilization in Overwatch is capable of such engineering feats, and with the way Overwatch lore is dispensed, we may never get an answer. 

A map with lava would be cool though.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large