Overwatch

Player pulls off craziest Overwatch basketball shot ever on accident

Published: 18/Nov/2019 22:45

by Bill Cooney

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One Overwatch player has a new contender for “best Overwatch basketball shot ever,” and it seemed to happen entirely by accident.

Basketballs and hoops have been in Overwatch’s shuttle spawn rooms since the game came out, and players have been trying to sink shots ever since.

The best strategy to make a basket is to line the ball up and melee while aiming directly at the basket, it might not work every time, but you’ll probably get it eventually.

A recent shot, though, makes you wonder why we even bother with the shots though when some people pull off amazing baskets without even trying.

How do shots like this even happen?

Reddit user TimelordTardiss posted a video of a Pharah using her Concussive Blast to propel out of spawn, a common enough maneuver.

What you don’t see every day, though, is Pharah’s Concussive Blast knocking a basketball into the hoop without the player even trying.

I heard you guys like basketball shots from Overwatch

The ball on the lounge table is knocked back by the ability before bouncing off of the wall in a beautiful high arc.

Against all the odds, the ball finds the hoop, and there’s a good chance no one was even aware of what happened until they went back and watched the replay.

TimelordTardiss’s shot is definitely in the running for craziest Overwatch basketball shot, mainly because the player wasn’t even trying to pull it off when it happened.

Pharah would be the one to make this crazy basketball shot.

Pharah even has her basketball-themed highlight intro and spray, so it’s perfect she would be the hero to execute this absurd shot.

In other Overwatch skin news, the Recall challenge is currently going on, giving players the chance to unlock a legendary new Dr. Ziegler Mercy skin by winning nine games.

Mercy’s Recall challenge runs until December 2, so players should be sure to win the rest of their games by then if they want the new Mercy skin.

Overwatch

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos

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Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
Blizzard
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”