Overwatch's Geoff Goodman Explains Blizzard's Balance Philosophy for Ana - Dexerto

Overwatch’s Geoff Goodman Explains Blizzard’s Balance Philosophy for Ana

Published: 29/Jun/2018 16:06 Updated: 26/Jul/2018 12:06

by Joe O'Brien


Overwatch lead developer Geoff Goodman explained Blizzard’s balance philosophy for Ana while talking with Dallas Fuel’s Brandon ‘Seagull’ Larned.

During a recent stream Seagull, one of Overwatch’s most popular streamers since the game’s beta, spoke with several members of the Blizzard Overwatch team following the announcement of new hero Wrecking Ball.


While the new hero naturally dominated much of the discussion, Seagull took the opportunity to quiz Blizzard on a variety of topics. At one point, the conversation turned to the state of support hero Ana, the very first hero added to the game after launch.

Having been a staple for some time after her release, in the modern game – at least at the higher levels of play – Ana finds herself often outshone by other support heroes. She doesn’t have the sheer healing output of a Mercy, she deals less damage than a Zenyatta, and her ultimate lacks the utility of a Brigitte.


Though he didn’t confirm any plans for Ana, while talking to Seagull Geoff Goodman did comment on Blizzard’s philosophy when it comes to balancing her. Rather than removing her weaknesses – such as her low mobility or self-healing compared to other supports – Blizzard wishes to focus on making he strengths worth the other drawbacks.

Blizzard hasn’t made any definitive statements about upcoming changes to Ana, but given that she’s currently overshadowed significantly in the support role, the fact that she’s long been a fan-favorite in terms of her core design, and that they’re clearly in the process of bringing older heroes up to scratch for the modern game, it’s hard to imagine they’ve not considered adjustments.

With a new hero about to be released to the live game, major Sombra changes on the PTR and a confirmed Torbjörn overhaul in the works, however, it’s also possible that any significant updates for Ana may be some way off.


Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney


Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.


Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.


Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.