Overwatch Workshop mode demos potential Doomfist nerf - Dexerto
Overwatch

Overwatch Workshop mode demos potential Doomfist nerf

Published: 13/Sep/2019 20:12 Updated: 14/Sep/2019 10:38

by Bill Cooney

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Doomfist is by no means a new Overwatch hero anymore, but he’s constantly one of the most complained-about characters and a new Workshop mode aims to make him a little less frustrating to go up against.

Most of the complaints about Doomfist come from players not playing Doomfist, who are frustrated with how easily he can take any non-tank hero in a one-on-one matchup in most scenarios.

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The reason for the Doomfist hate comes mostly from his Rocket Punch ability, which deals 100 damage at full charge, and another 150 damage if your target hits a wall after being punched – which is enough to eliminate any non-tank Overwatch hero.

BlizzardMost well-placed Rocket Punches can be a one hit elimination on any non-tank hero.

Doomfist burst into the meta along with the 2-2-2 update due to his ability to deal large amounts of damage and cause chaos in the enemy backline.

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This has also led to him seeing more playtime in the Overwatch League 2019 playoffs, which include the new 2-2-2 Role Lock system.

“What we got instead was a massive variety of damage heroes—from Doomfist to Tracer,” Overwatch League caster Wolf “Wolf” Schröder wrote about the new meta. “Doomfist battles are fun to watch, and Sigma-Orisa synergy feels satisfying to see in pro play.”

What could be done to make Doomfist less of a pain to face?

Reddit user VectorGambiteer brought up the idea of nerfing Rocket Punch to make it deal less wall damage based on how far away the punch happens from a wall.

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“One nerf for Rocket Punch I’d be interested in seeing tested is for the wall impact damage to be reduced the further you are away from the wall when you get hit,” Vector explained. “Let’s say punch moves you 10m (think it’s slightly more after the knockback changes). You could reduce the damage of wall impact so it’s something like:”

Distance from Wall
Punch Damage
Wall Impact Damage

Total Damage

0 meters
100
150
250
2.5 meters
100
100

200

5.0 meters
100
75

175

10 meters
100
50

150

Vector admits these numbers could be changed as it’s just an idea at this point, but they did make a Workshop mode so they and other players could test out the changes.

“The basic idea is that this will get rid of most BS one-shots, like being punched into a distant wall when you’re behind your Rein barrier,” they said. “But it doesn’t change his mobility, and his 1v1 potential is still massive because of his primary fire and other abilities.”

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This does seem like it would be a reasonable change; it would keep Doomfist as a powerful DPS threat, but get rid of his ability to one-shot and instantly tilt anyone who’s not a tank.

For players who want to try out Vector’s proposed changes to Doomfist, they made a Workshop mode with the changes. The Workshop code is: K2WHK.

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Blizzard EntertainmentDoomfist would still be a formidable opponent even with the proposed changes.

What other changes are coming to Overwatch?

With a new hero, Sigma, and a new meta shaping up, Overwatch developers have confirmed that they’ll be making more hero balance changes, with Symmetra and Zarya as the next up to get worked on.

We still don’t know when the Symmetra and Zarya changes will be coming to the PTR, whether it’s “Blizzard soon” or actually coming up, but with the Overwatch League offseason coming right up, now does seem like the right time to change or revert how some heroes operate.

Blizzard EntertainmentSymmetra should see some changes on the PTR soon.

Overwatch is also coming to the Nintendo Switch on October 15, so it will be interesting to see what changes are made before then.

Given there’s only about a month to go at the time of writing before Overwatch comes to the Switch, Doomfist mains will probably be one-punching away in the latest version as well, at least for a while.

Overwatch

Insane Overwatch Wrecking Ball Tracer combo obliterates enemy teams

Published: 20/Oct/2020 0:14

by Michael Gwilliam

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Overwatch players looking to find some new synergy between two unlikely heroes should look no further than a lethal combination with Tracer and Wrecking Ball.

Wrecking Ball can be one of the most annoying heroes in the game to deal with, constantly booping people away while remaining in his ball form.

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Meanwhile, Tracer can do very much of the same, buzzing in the backline, harassing supports and just being a general menace to deal with thanks to her Blinks, Recall and small hit box.

Together, the threat of Tracer and Wrecking Ball can really dominate uncoordinated teams, but with a little coordination on their own part, the two can destroy entire groups with a neat ultimate attack.

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Wrecking Ball piledrives enemies on Junkertown
Blizzard Entertainment
Wrecking Ball can be a major threat in the back line.

As demonstrated by Twitch streamer ‘rene_ow,’ the Masters ranked Hammond player spotted a pack of enemies all grouped up on the Busan map.

After grappling to go in for a major boop on the four, the player’s allied Tracer blinked in and stuck her Pulse Bomb on the McCree.

With the McCree booped into the rest of the adversaries, the result ended up being a massive quad kill, with both supports and DPS heroes on the enemy team eliminated swiftly.

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The insane combo was well-received by the team, which celebrated the quad kill. “That was nuts!” they cried with glee.

Perhaps the best part of this combo is that you don’t need the stick to connect. In theory, you can have Wrecking Ball knock the enemies towards Tracer or her Pulse Bomb radius to secure the frags.

This type of team play may take some serious effort to get right, but if you have a partner you synergize well with, it’s always possible that this combination can help you win Overwatch games, and rank up in style.

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