Overwatch Winter Wonderland 2018 - everything we know so far - Dexerto

Overwatch Winter Wonderland 2018 – everything we know so far

Published: 24/Nov/2018 0:35 Updated: 24/Nov/2018 0:36

by Bill Cooney


Overwatch’s Winter Wonderland event usually begins towards the beginning of December and brings with it special games modes, skins, and other cosmetics.

Overwatch has multiple events that take place throughout the year for different holidays and special occasions. Up next is the Winter Wonderland to celebrate Christmas, which will be followed closely by the Lunar New Year event.

Last year, the Winter Wonderland event introduced a new “Yeti Hunter” game mode pitting a team of Meis up against a powered-up Winston, and it brought back the controversial “Mei’s Snowball Offensive” as well.

The event usually lasts for about three weeks, it started on December 13 in 2016 and December 12 in 2017, running until just after the New Year.

Blizzard Entertainment600

That means we can assume that Winter Wonderland 2018 will begin on Thursday, December 13 this year, since events tend to start on Thursday.

There could also be changes to either of the Mei special game modes or even a new mode introduced altogether.

As far as skins, Junkrat might be getting a new Nutcracker-inspired skin, if this t-shirt from the Blizzard gear store turns out to be an actual leak.

One hero that could see a new skin is Ashe, who was just introduced at BlizzCon at the beginning of November and, as such, hasn’t gotten any event skins yet.

Whatever skins they come out with, it’s a good bet that the event will get started on December 13, so remember to save those arcade lootboxes that week for Thursday.


New Overwatch mode shows how hero ban system would work in ranked play

Published: 24/Jan/2021 17:35

by Michael Gwilliam


Hero bans in Overwatch have long been a contested topic amongst the community and the developers, primarily with how such a concept could be implemented. Now, a new mode has been created that shows how hero bans would work in ranked play.

As a competitive game, Overwatch has struggled to maintain balance, often leading to stale metas or overpowered heroes. As a result, this has led to heroes calling for hero bans in ranked play.

In the past, Blizzard has attempted its own variation of hero bans, with the devs themselves deciding which heroes to ban every given week. However, this quickly fell by the wayside as many were unhappy with the implementation.

Those against hero bans normally are so because it means there is a chance those players can’t choose their favorite character. Now, however, this new hero ban mode gives those users the chance to keep playing their main while still getting the benefits of a ban.

Preview of the ingame Hero Ban & Protect system made by @GrandeurHammers for SVB’s experimental PUGs (tonight @ 8:30pm GMT) from Competitiveoverwatch

This new custom game mode lets every player in the lobby first vote on which heroes to protect from a ban before voting on which heroes would be removed from play.

Basically, the heroes with the most votes in the protect phase cannot be banned, but in the event of ties, the system will choose.

The best part about this is the fact that every player on each team has a vote, so if someone really wants to play Mercy, they can ask all their teammates to protect that support so it cannot be banned.

Once heroes have been banned, however, they will be grayed out so no one on either team will be able to pick it.

The mode itself has many different options too such as the number of votes each player gets, the ability to see who voted for what hero, the length of the protect and ban stages, and more.

According to Overwatch content creator SVB, who tested the mode with Pick Up Games, it was designed to replicate what it would be like in ranked where players may not know who their teammates or opponents are.

Overwatch hero ban settings
The hero ban system has a lot of options.

If you want to try it out yourself, the code is HDVGF. Give it a shot and see what you think of the experience.

Who knows, there is even a chance that the devs decide to implement this in some capacity, especially with Overwatch 2 still on the way.