Overwatch Streamer xQc Isn’t Happy About the New Private Profiles

Joe O'Brien

Overwatch streamer Félix ‘xQc’ Lengyel has commented on the game’s recently-introduced private profiles.

One of the elements of Blizzard’s push to improve the atmosphere in Overwatch has been to make players’ profile private by default.

Where previously anyone could look on another player’s profile to see details like how many hours they had in-game, and how much they played different heroes, not only is there now an option to hide this information but it’s the default setting.

The change is designed to prevent inter-player issues like pre-emptive criticism. When a player’s team-mates can see that they have a lot of time on one hero and not much on another, it can cause tension if that player wishes to play a different role. Alternatively, team-mates could use the player’s perceived inexperience on a hero as justification for criticism later in the game.

Not everyone is happy about the change, however. As xQc explained during a recent stream, it has the side-effect of making it much harder to figure out where different player’s capabilities lie when trying to put together an effective composition if they’re not very vocal, especially when there might be some overlap in preferred hero pools.

While xQc’s seems to be a view shared by many, there’s certainly a divide on the issue, with many other players being happy with the change. Houston Outlaws Support Chris ‘Bani’ Benell offered another take on the issue.

It seems unlikely that Blizzard will completely remove the feature, but they’ve always proven willing to update where necessary in response to community feedback. It’s possible a change such as making private profiles an option rather than the default, or having some other means of demonstrating players’ preferred heroes, might be added in the future.

About The Author

Joe O'Brien was a veteran esports and gaming journalist, with a passion and knowledge for almost every esport, ranging from Call of Duty, to League of Legends, to Overwatch. He joined Dexerto in 2015, as the company's first employee, and helped shape the coverage for years to come.