Overwatch Sept 24 full patch notes - Symmetra, Reaper and Mei ‘fixed’ - Dexerto

Overwatch Sept 24 full patch notes – Symmetra, Reaper and Mei ‘fixed’

Published: 24/Sep/2019 19:24 Updated: 24/Sep/2019 19:45

by Michael Gwilliam


A new Overwatch patch has officially gone live on PC, PS4 and Xbox One with the big fix to problems multiple heroes were facing. 

As Dexerto previously reported, the September 17 patch made Symmetra’s Teleporter and Reaper’s Shadow Step abilities incredibly inconsistent – both of which are major players in the double barrier meta.

Mei’s Ice Wall was also a casualty in the last update which made placing objects very difficult leading to wasted cooldowns. This new patch should fix the problems, but we will keep you updated in the event of any additional unintended consequences.

The full patch notes are below:

via Gfycat

Overwatch Retail Patch Notes – September 24, 2019 



  • Reverted edge-placement change for ground targeted abilities (Reaper’s Shadowstep, Mei’s Icewall, Symmetra’s Teleporter, etc)



  • Made changes to improve game stability


  • Paris – Fixed a bug that allowed players to shoot through one of the spawn doors



  • Brick Bastion Skin – Updated muzzle flash VFX

The changes to game stability and the Bastion muzzle flash were unexpected, but nice additions to the patch. Some fans of the Lego Bastion skin had reported difficulties using it because of the animations.

Overwatch players are, however, still eagerly awaiting a new PTR patch to address the strength of double barrier. Hopefully something can be done before the next match Overwatch competition – the Contenders Gauntlet in Seoul, South Korea.  

Some people have theorized that a new PTR patch will go live after the Overwatch League Grand Finals on September 29. There’s also the question of what patch the Nintendo Switch version of the game will drop with when it’s released on October 15.

Additionally, in the not-so-distant future, a hero is expected to be revealed at Blizzcon. How they will fit into this new meta remains anyone’s guess.   


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large