The latest patch to hit the Overwatch PTR includes even more changes to armor and a brand new map for players to explore.
It’s the second time in as many weeks that a patch has updated how armor works in Overwatch, after the major nerf earlier in January.
The new map is an Assault/2CP map called Paris, that features plenty of awesome easter eggs for players to discover.
The changes to armor affects the order in which shields and armor are consumed, as explained by Blizzard:
Basically, this means that characters will receive nonrecoverable armor and shields (like Brigitte’s Rally) before recoverable health.
Some Overwatch personalities, like shoutcaster Harry ‘LEGDAY’ Pollitt already think this small change could help shake up the game’s meta.
This is a thread about why I love the changes to how non-recoverable armour works in relation to how GOATs effectively outclassed Dive on a mathematical level. https://t.co/75atehiJbN— Harry “LEGDAY” Pollitt (@LEGDAYGaming) January 30, 2019
We know that Overwatch League will be playing on the patch released with the Lunar New Year event on January 24, but whether they’ll play on this latest patch as well remains to be seen.
Besides changes to armor, the patch also includes bug fixes for a number of Overwatch heroes.
The full patch notes can be read below:
Overwatch Retail Patch Notes – January 30, 2019
A new patch is now live on Windows PC. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
New Map – Paris
Paris, an elegant city of art and romance, is the home of our newest Assault map.
Begin your journey at the Cabaret Luna, where the velvety alto voice of preeminent diva Luna charms movie stars, revolutionaries, locals, and tourists alike. After the encore, step outside to see the sights and seize victory. Artisanal shops line the streets as you approach the first point, so duck in to sample a macaron or escape enemy fire. Battle through alleys and corridors before clashing with your foes on the banks of the Seine. Once you establish dominance over your adversaries, make your way to Maison Marat and deliver the coup-de-grâce.
Developer Comments: In Overwatch, a health type order determines the prioritization of subtracting health, shield, or armor types when a hero takes damage. For example, if a hero has recoverable shields and takes damage, the damage taken will diminish the recoverable shield before recoverable health. Previously, it was possible for heroes’ recoverable shields to be prioritized for damage and regenerate, allowing their non-recoverable armor to persist. With the order adjustment, heroes who have been granted non-recoverable armor or shields will now consume those resources before recoverable health, armor, or shields.
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