Overwatch pro player and popular streamer Dafran claims he's quitting - Dexerto

Overwatch pro player and popular streamer Dafran claims he’s quitting

Published: 7/Nov/2018 16:16 Updated: 7/Nov/2018 17:06

by Joe O'Brien


Popular Overwatch streamer and pro player Daniel ‘Dafran’ Francesca has announced that he’s quitting the game.

In a recent tweet, Dafran claimed that he’s finished, that “hates the game” and that he has uninstalled Overwatch.


The announcement comes just weeks after it was confirmed that Dafran was set to make a return to professional play, signing with the Atlanta Reign for Season Two of the Overwatch League.

Dafran also states that his contract is ended, presumably referring to his deal with Atlanta, and that the move comes after he realized he could no longer find a passion for the game.


This wouldn’t be the first time that Dafran has walked away from Overwatch. His professional career seemingly ended in 2017 after he stepped down from Selfless in the wake of a suspension, which itself was the result of behavior that Dafran claimed was an attempt to get out of competing.

At the time, Dafran said that he simply didn’t want to be a professional player and would likely go back to his previous job working in McDonald’s. Instead, he became a streamer – eventually one of the most popular in Overwatch – and over a year later made his way back to pro play with Atlanta.

Dafran is well-known for misleading his fans, most recently when he insisted he wouldn’t join Overwatch League right up until the moment the Atlanta Reign roster was officially announced. It’s therefore very possible that this could just be his latest trick.


Atlanta Reign

On the basis of the tone of the tweet, and the fact that it references some of the very real reasons that Dafran’s pro career originally came to an end in 2017, many fans are taking this as a legitimate statement.

If it is in fact the case that Dafran is stepping away from Overwatch, no announcement has yet been made by the Atlanta Reign.

This story will be updated as it develops.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.