Overwatch pro explains why Brigitte and Doomfist changes won't affect the current meta - Dexerto

Overwatch pro explains why Brigitte and Doomfist changes won’t affect the current meta

Published: 19/Nov/2018 20:15 Updated: 19/Nov/2018 20:37

by Bill Cooney


The latest Overwatch PTR patch notes include substantial changes to Brigitte and Doomfist that a lot of players have been asking for, but former San Francisco Shock player André ‘iddqd’ Dahlström told viewers during stream that the changes will do nothing but strengthen the current meta.

Responding to a viewer in chat who mentioned the Brigitte and Doomfist changes, iddqd said the changes would have little to no effect on the currently popular GOATS strategy, which is basically a team of 3 tanks and 3 supports, led by Brigitte.


“Hate me all you want for saying this, but those Brigitte nerfs are not going to do anything at all,” iddqd told viewers. “The nerfs that they’re giving to her is not why she’s strong in GOATS comp in the first place.”

Nerfs to Doomfist, on the other hand, would actually make GOATS tougher to beat, the streamer explained.


“Nerfing Doomfist will actually make GOATS stronger, and Brig’s role in the GOATS setup is actually not getting nerfed at all,” iddqd claimed. “If you guys think we’re going to get rid of GOATS in this patch, no, no.”

“All it does is essentially saying that Reinhardt is going to have a more important role in the GOATS setup, that’s it,” he says towards the end of the clip.

Changes to Brigitte on the latest patch take away her ability to stun with her shield bash through an enemy’s barrier, such as a Reinhardt shield, and Doomfist saw reductions to his Seismic Slam distance and the amount of time enemies lose air control from Rising Uppercut.


Iddqd at least, doesn’t seem to have too much hope for anything substantial happening from the changes, “GOATS is gonna be even stronger next patch.”


Insane Overwatch Wrecking Ball Tracer combo obliterates enemy teams

Published: 20/Oct/2020 0:14

by Michael Gwilliam


Overwatch players looking to find some new synergy between two unlikely heroes should look no further than a lethal combination with Tracer and Wrecking Ball.

Wrecking Ball can be one of the most annoying heroes in the game to deal with, constantly booping people away while remaining in his ball form.


Meanwhile, Tracer can do very much of the same, buzzing in the backline, harassing supports and just being a general menace to deal with thanks to her Blinks, Recall and small hit box.

Together, the threat of Tracer and Wrecking Ball can really dominate uncoordinated teams, but with a little coordination on their own part, the two can destroy entire groups with a neat ultimate attack.

Wrecking Ball piledrives enemies on Junkertown
Blizzard Entertainment
Wrecking Ball can be a major threat in the back line.

As demonstrated by Twitch streamer ‘rene_ow,’ the Masters ranked Hammond player spotted a pack of enemies all grouped up on the Busan map.

After grappling to go in for a major boop on the four, the player’s allied Tracer blinked in and stuck her Pulse Bomb on the McCree.

With the McCree booped into the rest of the adversaries, the result ended up being a massive quad kill, with both supports and DPS heroes on the enemy team eliminated swiftly.


The insane combo was well-received by the team, which celebrated the quad kill. “That was nuts!” they cried with glee.

Perhaps the best part of this combo is that you don’t need the stick to connect. In theory, you can have Wrecking Ball knock the enemies towards Tracer or her Pulse Bomb radius to secure the frags.

This type of team play may take some serious effort to get right, but if you have a partner you synergize well with, it’s always possible that this combination can help you win Overwatch games, and rank up in style.