Overwatch players discover hidden Wrecking Ball animation - Dexerto

Overwatch players discover hidden Wrecking Ball animation

Published: 6/Mar/2020 20:57

by Bill Cooney


Overwatch players have uncovered an adorable crouching animation for Hammond that exists in the game’s files, but doesn’t show up during matches because Wrecking Ball isn’t able to change his stance like most other heroes.

D.Va’s mech form and Wrecking Ball are the only heroes in Overwatch that can’t crouch at all. The KPOP star was originally able to crouch in her mech, but that stance was removed, since it could be used to hide her critical hitbox when she looks down at the same time.

We don’t know exactly why developers don’t allow Hammond to crouch during regular matches, but it appears that he is able to get down, after all – it just takes a little tweaking in the Workshop mode to make it happen, as Overwatch tinkerer ‘Owlero’ demonstrated.

Blizzard Entertainment
Blizzard Entertainment
Hammonds ability to swing around might be one of the reasons why he can’t crouch.

Owlero said they found out Hammond could crouch while playing around with computer-controlled clones in the Workshop mode.

“There’s a workshop mode that clones your character,” they explained. “When you hit crouch, you still don’t as Hammond but the other Hammonds do,. D.Va’s clones don’t have a crouch animation, but it does have a sound effect that doesn’t normally play.”

The result is an adorable Hammond animation that sees his mech crouch down, and even has the hamster himself doing a little T-pose.

TIL Wrecking Ball has an unreleased crouch animation from Overwatch

When you look at how Hammond crouches, it does make his hitbox slightly smaller, but it’s still a larger target than his ball form.

What’s interesting as well is that D.Va still has sound effects for crouching, but no animation to go along with it. Perhaps crouching makes her too powerful for developers to be comfortable with.

Overwatch's D.Va in her Black Cat skin.
Blizzard Entertainment
Would the ability to crouch make D.va too powerful?

We might never get an answer for why Wrecking Ball can’t crouch in regular games, but at least now we know it is possible – and he looks cute as heck on top of everything else.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large