Overwatch player shows off powerful flank with Wrecking Ball on Lijiang Tower - Dexerto

Overwatch player shows off powerful flank with Wrecking Ball on Lijiang Tower

Published: 1/Nov/2018 21:16

by Joe O'Brien


An Overwatch player pulled off an epic flank with Wrecking Ball on Lijiang’s Night Garden point.

Wrecking Ball is one of the fastest heroes in the game, which opens up some opportunities to get out ahead of the enemy and hit them when they’re least expecting it.

On the Night Market point of Lijiang Tower, Overwatch player u/VaughnFry took advantage of that fact to start off the round with a massive play.

Rolling out from the upper exit of the spawn point, Wrecking Ball took a route along the side of the map, reaching the enemy’s side of the map before they had managed to enter the central area, successfully avoiding being seen.

The enemy were taking a fairly standard route for Lijiang Night Market, running out of the main lower doorway on their side before turning towards the point. That meant that when Wrecking Ball lined up to meet them, they were perfectly positioned between him and the edge of the map.

Using the grappling claw to build some quick momentum, Wrecking Ball smashed through multiple members of the enemy team, sacrificing himself but taking down three of his opponents in the process.

via Gfycat

Though Wrecking Ball ultimately ended up dying himself, a three-for-one trade is always worth taking to kick off a Control round, leaving the rest of the team with a significant advantage to fight over the point.

It also should theoretically be possible to pull off this flank without also going off the edge, either by remaining tethered or switching out of ball form to reduce momentum. Either way, it’s certainly a useful trick to have up your sleeve if you’re a Wrecking Ball player on Lijiang Tower.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large