Overwatch player shows off his unique method of communicating with Korean teammates - Dexerto

Overwatch player shows off his unique method of communicating with Korean teammates

Published: 13/Nov/2018 22:06 Updated: 13/Nov/2018 22:26

by Bill Cooney


Overwatch streamer Brian ‘Kephrii’ St. Pierre recently showed his Twitch viewers his interesting strategy to communicate with teammates in another language – a Google doc.

Global Esports announced on Monday that Kephrii would be joining their Pacific Overwatch Contenders side next season, where he will be one of the only non-Korean on the roster.


He doesn’t think the language barrier will be a problem, though, as he showed viewers on Twitch his Google doc with a list of common Korean callouts for Overwatch.

“I did not start learning Korean,” he informs viewers as he pulls up the list. “I have a Google doc, I usually keep this up open on my other monitor so I can do my callouts.”


This might work for calling out things to other teammates, but it will be a different story if someone has to tell Kephrii something, it’s pretty unlikely he’ll take all that time to refer to his Google doc to figure out what they said.

The signing came as a surprise to some because Kephrii recently tweeted about how he couldn’t imagine being a pro Overwatch player right now.

It seems like he’s fully committed to Contenders, so we’ll just have to wait and see how his unique form of communication works out for him.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.