Overwatch player designs explosive new hero in the Workshop - Dexerto
Overwatch

Overwatch player designs explosive new hero in the Workshop

Published: 26/Apr/2019 12:04 Updated: 26/Apr/2019 22:51

by Joe O'Brien

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An Overwatch player has developed a new hero using the tools in the game’s newest major feature, the Workshop.

The Workshop is a scripting system that gives players the power to develop far more varied and intricate game modes than was previously possible with custom games.

Having been released to the Public Test Realm (PTR) on April 24, players have already been using the feature to create some epic new game modes and recreate some classics from other titles with an Overwatch spin.

The depth of control that the Workshop gives players, however, means it’s possible to do more than make game modes. It also offers the opportunity to prototype entirely new heroes with new abilities.

Activision BlizzardOverwatch Workshop allows players to create new maps or heroes for the game.

The Workshop doesn’t allow players to introduce new graphical elements, or adjust those that are already set in stone, so players can’t create a fully-fledged new hero. They can, however, test how it would play by changing the abilities and attributes of an existing hero.

Overwatch player Lunaar used Roadhog as his model to create a prototype for a new hero called Duke Skorvinski, a tank whose kit is based around the use of fire and explosives.

Duke Skorvinski

Role – Tank

Primary fire – “Little Devil” – Flamethrower, deals damage over time

Ability 1 (shift) – “Anger Management” – Pick up a team-mate and throw them

Ability 2 (E) – “Burning Up” – Set yourself on fire but do 10% more damage

Ultimate – “Fire Ball” – Throw yourself in a direction and explode

Passive – “Combustion” – You and everyone around you are always on fire.

For players interested in trying out Duke, the creator code is: 724X6.

With Duke lacking a shield and having an ability that inflicts self-damage, it’s unlikely a character like this could function as a main tank, but as a flex tank he could provide some extra utility.

This is just the first of what will likely be many hero prototypes, however, and the new feature will allow players to take hero concepts to a whole new level. As well as designing a new hero’s look and story, those who want to can now test exactly how their hero’s abilities would work in the game itself.

Overwatch

Overwatch YouTuber discovers how much weight Junkrat carries per game

Published: 30/Nov/2020 23:58

by Michael Gwilliam

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An Overwatch YouTuber has done a lot of research to determine how much weight Junkrat carries on him in a single round of Overwatch.

The destructive Australian hero has an insane amount of equipment on his person. His frag launcher, grenades, two mines, a bear trap and of course, his Riptire ultimate on his back.

While it’s not very realistic for a hero to carry around that much on his person, the hero himself isn’t very realistic to begin with, as he literally walks around on one leg and uses his own mines for vertical mobility.

Firstly, the YouTuber had to go through all the items and find some real word comparisons beginning with Riptire.

Junkrat on Temple of Anubis
Blizzard Entertainment
Junkrat carries a lot of weight on him during a round of Overwatch.

For this, Fraglrokt decided to use the tire fellow YouTuber Colin Furze made, which is 16 inches and powered by a chainsaw engine. Once factoring the weight of the tire, its rims and the engine, it comes to a whopping 74 pounds.

And that’s only for a single tire. Junkrat’s ultimate comes up pretty fast, so it’s likely that he’ll be carrying at least three per round.

When it comes to Junkrat’s grenades, Fraglrokt decided they were close enough to the M67. With five grenades per reload, we’re looking at 4.4 pounds.

After looking over former Overwatch League pro Jake ‘Jake’ Lyon’ and average players to see how often they reload per round. It was determined that Jake reloads around 35 times while average players do so 57 times. This equals out to being 44 times a round, which when multiplied by 4.4 comes out to 202.4 pounds.

Moving onto the trap, Fraglrokt took the middle ground after looking at a couple of options and decide that Junkrat’s is probably 36 pounds. With players using an average of 13 traps per round, it comes to 468 LBS.

Finally, moving onto Junkrat’s mines, seeing as they resemble anti-tank mines, that’s what Fraglrokt decided on for his real-world comparison. With players using 35-42 mines per round, that comes out to a staggering 1058.75 pounds.

Junkrat equipment weight
YouTube/Fraglrokt
Junkrat carries 2000 pounds on him in one round.

After factoring all the results, including the Total Mayhem passive, it was determined that the hero carries approximately 2,000 pounds every single round of Overwatch.

Of course, the whole video was just for fun, but it really puts the absurdity of Overwatch in perspective.