Overwatch July 16 Patch notes: Summer Games, Workshop updates and more - Dexerto
Overwatch

Overwatch July 16 Patch notes: Summer Games, Workshop updates and more

Published: 16/Jul/2019 19:11 Updated: 16/Jul/2019 19:55

by Bill Cooney

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The arrival of the 2019 Summer Games comes with a new patch for Summer Games 2019 adds seven new skins for players to collect as well as new emotes, sprays and voice lines for the event.

There’s also a new way for players to earn some of the shiny new items called Weekly Challenges, that awards a spray, player icon and epic skin for winning nine games in a week.

Blizzard EntertainmentGenji’s legendary new “Kendoka” skin for Summer Games this year.

What’s new besides Summer Games?

The July 16 patch also adds in subtitles to Overwatch from the PTR, which players have already shown could be a semi-effective way of detecting a cloaked Sombra.

It’s a great addition for hearing impaired players and as Jeff said “players who enjoy reading closed captions.”

The patch also includes bug fixes for a number of heroes, including a critical Baptiste bug that prevented his Amplification Matrix from amplifying healing sent through it.

D.Va players finally got thrown a bone as well, with a fix to a really irritating bug that prevented her Defense Matrix from working around corners.

The full July 16 Overwatch Patch Notes can be read below:

PATCH HIGHLIGHTS

Summer Games 2019

The Summer Games are back! Hone your competitive edge with Season 3 of Copa Lúcioball, and beat the heat with legendary skins like Surf ‘n’ Splash Torbjörn, Wave Hanzo, and Kendoka Genji. Unlock these and more, along with seasonal items from previous years!

New Feature: Subtitles

Choose between 3 additive levels of subtitling: Critical Gameplay, Critical Gameplay + Conversations, and Everything.  This new feature was created to improve the gameplay experience for players that are deaf or hard of hearing, and also for players who enjoy reading closed captions.

WORKSHOP UPDATES

General

  • Added the ability for scripters to measure the server performance of the current game instance.
    • Three new values make this possible:
      • Server Load – Provides a percentage representing the CPU load of the current game instance.
      • Server Load Average – Provides a percentage representing the average CPU load of the current game instance over the last two seconds.
      • Server Load Peak – Provides a percentage representing the highest CPU load of the current game instance over the last two seconds.
    • As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources.
    • A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas.
  • When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message).
  • Additional strings added.

BUG FIXES

General

  • Fixed a bug that could cause players who have selected a hero during the Hero Select Phase to have their hero deselected when the Setup Phase begins.
  • In spectator mode, health and armor types are now properly displayed in the order they are consumed when taking damage.
  • Color blind – Fixed a bug that caused incorrect default colors to be applied to the objective UI depending on when you attack or defend while having only 1 color blind color set.
  • Orisa’s Supercharger, Baptiste’s Immortality Field, and Ashe’s own Dynamite are now valid targets for aim assist.

Workshop

  • Fixed a bug that caused “Set Invisible” to function incorrectly for Reinhardt when using secondary fire while viewing in third person.
  • Custom Game: Fixed a bug that could cause AI bots to become stuck on their way to the capture point on the Oasis: University map.
  • Fixed the “Disable Built-In Game Mode Respawning” and “Set Respawn Max Time” actions.
  • Custom Game: Fixed a bug where Widowmaker’s Venom Mine damage wasn’t affected by custom game damage scalars.
  • Fixed a bug that caused controllers to lose focus when deleting a rule, action, or condition that is not displayed on screen.
  • Fixed a bug that caused an “Invalid Options” error message after importing some older workshop share codes.
  • Disabling certain actions no longer cause an infinite loop.

Replays

  • Fixed a bug that caused the FOV button to not function when watching a replay.
  • Fixed a bug that caused player outlines to disappear when skipping or scrubbing while following a player in first person or third person.
  • Fixed a bug that caused hero effects to remain on screen when skipping ahead while paused.

Maps

Hanamura

  • Fixed a bug that allowed certain heroes to become stuck in the roof outside of Point B.
  • Fixed a bug that allowed some heroes to float between building rooftops near the Point A choke.

Havana (PvP)

  • Fixed a bug that allowed a defender to enter the attacker’s spawn room (left exit, 2nd attack spawn room).

Numbani

  • Updated lighting for highlight intros.

Heroes

Baptiste

  • Fixed a bug where Baptiste’s Amplification Matrix was not boosting healing effects.

Doomfist

  • Fixed a bug where Seismic Slam could fail to register.

D.Va

  • Fixed a bug where D.Va’s Defense Matrix would fail to absorb projectiles around a corner in certain circumstances.

Baptiste

  • Fixed a visual inconsistency with Baptiste’s head with his Spec Ops skin equipped.

Hanzo

  • Fixed a bug that could cause a dead Hanzo’s bow to appear floating above the ground, when that Hanzo had his Kabuki skin equipped.

Roadhog

  • Fixed a bug where Roadhog’s chain would sometimes not render in first person.

Moira

  • Fixed a bug where Moira’s Coalescence would sometimes not render in first person.
  • Fixed a bug where Moira was still briefly visible after using Fade.

Sombra

  • Fixed a bug where Sombra’s Translocator would be on cooldown after respawning.
  • Fixed a bug where an enemy could sometimes use an ability if Sombra hacked them while they were already hacked via EMP.

Torbjörn

  • Fixed a bug that made it possible to use Torbjörn’s Molten Core and hammer at the same time.

Winston

  • Fixed a bug that caused Winston’s nameplate and health bar to be covered by his body when he used Primal Rage.

Wrecking Ball

  • Fixed a bug that allowed Wrecking Ball’s mines to be destroyed by an enemy Wrecking Ball rolling through them without taking damage.

Zenyatta

  • Fixed a bug that caused Zenyatta’s in-game and highlights portrait to not display his Zen-Nakji skin.
Overwatch

Intriguing Overwatch ability idea turns Sombra into a Support DPS

Published: 24/Oct/2020 23:03

by Bill Cooney

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One Overwatch fan has come up with an alternate version of Sombra’s Hack ability that would allow her to provide powerful support to her team, much in the same way that Symmetra was once considered a “Utility” hero.

Any player with more than a few games under their belt knows that there are few things more annoying than getting Hacked by the Mexican stealth hero.

Under its effects, you can’t use any abilities, and passives like Lucio’s Wallride are unavailable as well. But what if it could be used to aid allies as well?

A similar line of thought must have occurred to ‘Jupit’ on Twitter, who came up with an alternate hack that can be used on teammates to reduce their ability cooldowns instead.

In the clip, which is not made with Overwatch itself, Sombra selects Mercy’s resurrect ability while hacking, which reduces the cooldown so she can bring back Tracer even faster.

Obviously this is just a rough (but well-visualized) concept for an ability – so it’s lacking in specifics such as how much the cooldown would be reduced by, what abilities can be hacked, and how it would interfere with her normal abilities, just to name a few.

As one of the most powerful DPS heroes out there right now, not many people are arguing that Sombra needs another incredibly strong ability. But it’s not hard to imagine how this could work if it did get added.

For example, unlike Moira who can switch between beams at a moment’s notice, the technologically blessed hacker would probably need to choose between either hacking an ally or enemy each cooldown, which could open doors to vastly different playstyles that could be developed by players.

Sombra activates EMP
Blizzard Entertainment
Sombra is already one of Overwatch’s most powerful DPS heroes, so she might not need such a powerful new ability.

What this does make us think of is Overwatch 2, which will feature customizable skill trees that will let us upgrade hero abilities to make them more powerful as you progress through the single-player portion of the game.

Who’s to say that Sombra won’t have a similar buff to her hack available when the sequel does roll around and Jupit is just lightyears ahead of everyone else? For all we currently know about OW2 (which isn’t much), it’s certainly plausible at least.