Overwatch Feb 4 PTR Patch notes - Hero Pools, new Workshop modes & maps - Dexerto
Overwatch

Overwatch Feb 4 PTR Patch notes – Hero Pools, new Workshop modes & maps

Published: 5/Feb/2020 0:33

by Brad Norton

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Patch 1.45 has just been released on Overwatch’s Public Test Region (PTR) and implements the recently revealed Hero Pools feature for competitive play, as well as a sprawling set of additions to the Workshop mode.

Announced by Jeff Kaplan on January 30, Hero Pools are the newest feature set to shake up Overwatch’s competitive playlists. The community didn’t have to wait long for the feature to arrive either, as it lands in the newest PTR update.

Alongside the Hero Pool changes, the latest patch significantly overhauls the Workshop suite, allowing for a simpler means of creation for savvy Overwatch players. Along with a wide array of bug fixes and quality of life improvements, Patch 1.45 appears to be the biggest update in quite some time.

Overwatch hero Torbjorn
Blizzard
Workshop mode allows players to create totally unique experiences in Overwatch, and the design process has just been made simpler than ever.

Publicized in a February 4 blog post, Hero Pools have been implemented on the PTR. Aiming to keep the meta from stagnating, the new feature will restrict certain heroes on a weekly basis, and create metas along the way.

“We think this feature will help keep Competitive Play interesting, as team compositions will change more frequently during a season.”

Throughout the first week with the feature in effect, Wrecking Ball has been disabled from the Tank lineup, while Genji and McCree have been pulled from DPS play, and Baptiste locked out of Support lineups.

Overwatch Hero Pools
Blizzard
A look at the new Hero Pools feature in effect on the PTR.

Stuns are a major focal point of the latest update, with all stun effects being updated on the PTR. Rapid stuns will not have an impact on heroes that have already been hit by a longer stun for instance. 

In the example provided, McCree’s Flashbang stun won’t take effect on a target that was just hit by Reinhardt’s Earthshatter.

Smaller quality of life changes have also been introduced. Mei’s Ice Wall will now display a unique visual appearance when under half health, and the time to assemble heroes at the beginning of a match has been reduced by five seconds, from 40 down to 35.

Also featured in the latest patch is a wide array of Workshop updates. Three new custom game maps have been added to allow creators more freedom than ever before. Aptly titled Workshop Chamber, Workshop Island, and Workshop Expanse, these areas will be exclusive to Workshop modes. 

The full list of adjustments implemented with patch 1.45 are as follows:

New Feature: Hero Pools

  • We will be introducing Hero Pools starting in Season 21 of Competitive Play. Much like Map Pools, rather than having all heroes available for play at all times, a weekly changing list of heroes will be available. The list will include the vast majority of the hero roster, with only a few being excluded during any given week. We think this feature will help keep Competitive Play interesting, as team compositions will change more frequently during a season. It is important to note that Hero Pools is a new feature that may not last past this initial season. Throughout the season, we will be adjusting the types of Hero Pools available. In addition, it is possible we will also adjust the frequency with which they change.

General:

  • The Game Mode selector in the Career Profile is now sorted more logically to make it easier to use.
  • A group leader may not use the Leave as Group option while a competitive game is currently in progress.
  • The initial Assemble Heroes timer for games using the Assault, Hybrid, Control, and Payload game modes has been reduced from 40 to 35 seconds.
  • Mei’s Ice Wall now has a visual damaged state when under half health
  • Updated the interactions between all stuns (Flashbang, Earthshatter, Freeze, Sleep, Accretion) to be more consistent.

Workshop Updates:

New Workshop features:

  • Custom Game Maps:
    • Workshop Chamber
    • Workshop Island
    • Workshop Expanse
  • Script Diagnostics Panel
  • Subroutines

New Workshop actions:

  • Start Healing Modification
  • Stop Healing Modification
  • Stop All Healing Modifications
  • Enable Inspector Recording
  • Disable Inspector Recording
  • If
  • Else If
  • Else
  • While
  • End
  • For Global Variable
  • For Player Variable
  • Call Subroutine
  • Start Rule

New Workshop values:

  • Event Was Health Pack
  • Last Healing Modification ID

Workshop Updates:

  • Action and Condition Comments
  • Melee and Reload Button Options
  • Added Sort Order Reevaluation Options for Create HUD Text
  • The Skip and Skip If actions now accept 0 for the number of actions to skip (so they just go on to the next action)
  • A Wait action is no longer required before a Loop
  • Straightened Beam Effects
  • Set Status/Clear Status behavior merged with gameplay stuns (e.g. Clear Status can now clear a freeze that was caused by gameplay, not just a freeze set via Workshop itself)
  • Custom Game settings now support Copy-Paste

Workshop Optimizations:

  • Set Global Variable
  • Set Player Variable
  • Modify Global Variable
  • Modify Player Variable
  • Set Global Variable At Index
  • Set Player Variable At Index
  • Modify Global Variable At Index
  • Modify Player Variable At Index
  • Loop
  • Loop If
  • Abort
  • Abort If
  • Skip
  • Skip If

Bug Fixes:

General:

  • Killing B.O.B no longer grants score for FFA and Team Deathmatch
  • Competitive Seasons are now listed in the correct order in career profile
  • Replay list should no longer have invisible entries
  • Fixed a bug where avoided teammates did not appear in the avoided teammate list if they were not also in the recent player list
  • Fixed a bug where the Player Outline Strength gameplay option did not adjust the opacity of player outlines
  • Fixed GPU temperature query on newer AMD hardware and drivers

Maps:

  • Fixed a bug that caused Reinhardt’s Earthshatter not to work correctly on Petra’s collapsible floor
  • The breakable floor is now targetable by Reaper’s Shadow Step, Symmetra’s Teleporter, or Doomfist’s Seismic Slam

Heroes:

Ashe

  • Fixed a bug that could cause B.O.B’s charge to end early on stairs.

Junkrat

  • Fixed a bug where, occasionally, the explosion for Junkrat’s mine would appear near the top of his head instead of on the mine.

Mercy

  • Fixed a bug that could cause Mercy to not get a skull/hit marker on assists.

Wrecking Ball

    • Fixed a bug that prevented Wrecking Ball’s voice lines from playing when opened in loot boxes.

Custom Game:

  • Fixed an issue preventing player invites when the custom game was imported via a share code
  • Fixed an issue where preset slots could be overridden when saving settings from another player’s custom game
  • Fixed an issue that allowed skirmishing friends to get into your custom game when the “Allow Skirmishers” option was disabled

Workshop:

  • Fixed an issue where Sigma’s Primary Fire was sometimes disabled when disabling Experimental Barrier via Custom Game Settings
  • Fixed an issue preventing Has Status from working correctly when querying the Unkillable status
  • Fixed an issue where scores in Deathmatch display incorrectly if the score is set to a high number via Workshop actions
  • Fixed an issue preventing setting scores or declaring victory in Team Deathmatch from working correctly via Workshop actions
  • Fixed an issue where Training Bots sometimes wouldn’t respawn in Practice Range
  • Fixed an issue preventing the Sleep status from being interrupted early via Workshop actions
  • Fixed an issue with the Death Spectate actions when Enable and Disable are alternated repeatedly
  • Fixed an issue causing the Buff Impact sound to play twice
  • Fixed an issue causing the pitch (vertical) angle to be reset when using the Teleport action
  • Fixed an issue preventing Disable Built-In Game Mode Completion from working in certain modes
  • Fixed an issue where effects sometimes were the wrong size and color
Overwatch

Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton

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The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Blizzard
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Blizzard
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.

BUG FIXES

General

  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly

Heroes

Sombra

  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy

Workshop

  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large