One Overwatch fan made their own computer simulations to help explain why so many Overwatch matches feel so one-sided.
Players are put into a certain rank after 10 placement matches in Overwatch, which helps determine who they play against and who’s on their team in ranked competitive matches.
But it’s difficult to find a player’s true skill from just 10 matches, and even harder to accurately put together a team of six players based on the data available to the matchmaking system, as reddit user Kaawumba explained.
In the post to /r/CompetitiveOverwatch, Kaawumba explains, in great detail, how he created a simulation of Overwatch’s ranked system in order to figure out why so many games there feel mismatches, or too easy for one squad over the other.
In very basic terms, there are just too many variables in Overwatch’s solo queue to ensure a fair match every time, for every team of six individual solo queuers.
Instead, players should try to group up with players they’re familiar with or utilize the recently introduced Looking for Group system to find a full team of players aware of the role the need to play on the team.
Blizzard’s matchmaking system in Overwatch probably operates similar to how Kaawumba designed theirs to, but they admitted it’s impossible to know what goes into Blizzard’s matchmaking algorithm, since they don’t make that information public.
While there isn’t any really groundbreaking information here, it does help show why so many Overwatch matches, especially when players solo queue, can end up feeling one-sided.