Overwatch fans spot amazing Dragon Ball Z reference in new Baptiste spray - Dexerto

Overwatch fans spot amazing Dragon Ball Z reference in new Baptiste spray

Published: 7/Mar/2019 2:33 Updated: 7/Mar/2019 7:37

by Alan Bernal


Blizzard is known for including various nods to pop-culture into Overwatch, but a Dragon Ball Z reference in one of Baptiste’s sprays could be the most fitting yet.

When Overwatch’s latest character Baptiste was revealed, fans immediately drew connections between the Support character’s design and Saiyan tech from the uber-popular anime. So it was no surprise when an eagle-eyed player connected the dots with a spray called “Too Powerful!”


In a Reddit post, user ChaseInfinity saw a spray of Baptiste angrily crushing his scanner which has a striking resemblance to a Dragon Ball Z moment when Vegeta discovered that Goku’s power level was “over 9000.”

Since Baptiste’s eyewear is an almost exact replica of Dragon Ball Z’s Scanner, it was inevitable that a reference would sprout up.


It’s hilarious to see the incredible effort by Blizzard here, as they even have Baptiste hunching slightly to his left while raising his right eyebrow to perfectly match up with the Saiyan Prince’s pose in the scene.

ChaseInfinity / RedditPlayers are definitely going to be spamming Baptiste’s spray after a huge play.

Baptiste’s “Too Powerful” spray is sure to be popular among players as it only costs 400 Credits and would be the perfect way to vent out small frustrations that may come up in a match.

Other fans might even think the spray is ironically fitting to Baptiste, since some players are already worried about what affect his ability kit will have to the game.


Blizzard will no doubt be sure to keep a constant eye on the new hero’s power level so he doesn’t get too out of hand, though.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.