Overwatch devs tease next Experimental Mode as Triple Damage concludes - Dexerto
Overwatch

Overwatch devs tease next Experimental Mode as Triple Damage concludes

Published: 4/Mar/2020 0:23

by Michael Gwilliam

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Overwatch’s first Experimental Mode has ended on March 3, putting an abrupt end to the Triple Damage game type.

In a post on the official forums, Community Manager Molly Fender wrote that Triple Damage experiment had concluded and the card had been removed from the in-game client.

“Thank you for all your feedback about Triple Damage (1-3-2) in the Experimental mode over the past week,” she wrote. “We’ve been reading through all of your thoughts, ideas, and feedback – its immensely helpful!”

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Roadhog felt different as the only tank.

She added: “[the] Experimental will come back at a later date for testing of other balance updates, rulesets, and game modes.”

“The next time Experimental becomes available, it may be something entirely different,” another developer, Josh Nash, teased.

Game Director Jeff Kaplan also weighed in on the future of the Experimental mode in a post on February 25.

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Overwatch was overloaded with DPS players in Triple Damage.

“Once the card comes down, the next changes coming to it will most likely be balance changes,” he said, noting that things like Triple Damage will be ‘rare.’

He also provided some insight as to when the next card could be appearing: “I would expect the card to come up ‘every few weeks’ and stay up for a few days.”

However, in another reply, he indicated that the card could seemingly show up “with little to no warning” so don’t expect a big announcement next time an Experimental Card shows up.

Blizzard Entertainment
No need to whip your pistol out if there’s three DPS heroes.

Triple Damage was a mode that was initially tested internally at Blizzard where teams were reworked to consist of three DPS heroes, one tank and two supports instead of the standard compositions consisting of two of each.

As part of the experiment, all the tanks aside from Wrecking Ball received reworks with Zarya and Roadhog being the most changed. Hog was modified to have his Take a Breather ability heal teammates while Zarya’s Projected Barrier applied to all friendlies within a small radius.

Notably, the test was conducted to see if it could improve queue times. Since the introduction of 2-2-2 role queue, the DPS queues have been the most popular and, as such, those wanting to play damage end up waiting a long time to find a match.

It will be interesting to see what the developers end up cooking up for the next experimental card and what balance changes they’ll look to test in the near future.

Overwatch

Overwatch’s tank mains want nerfs as Echo & Zenyatta make ranked “hell”

Published: 15/Jan/2021 20:44

by Michael Gwilliam

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Overwatch tanks have been on the receiving end of some major nerfs lately with Sigma and Wrecking Ball on the chopping block, but now players are calling for changes to two heroes responsible for making ranked “hell” for them.

Tanks in Overwatch are critical pieces of any team composition and while they’ve seemed overpowered for quite some time, now, Echo and Zenyatta seem to be on the receiving end of fury from the playerbase.

Notably, Echo’s ability to delete targets with ease thanks to her ammo count and powerful Focusing Beam makes her a dangerous foe while Zenyatta’s Discord Orb shreds tanks.

When applied, Discord Orb causes an opponent to receive 30% extra damage. As such, large health pool tanks can be obliterated when focused down thanks to Zen’s utility.

Echo using Focusing Beam
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Echo has a lot of tools to be a pain for enemy teams.

Players on Reddit have been vocal in calling for changes. “Tanks f**king suck to play right now and the sigma nerfs just solidified that for me,” wrote user HaMx_Platypus.

“None of the tanks actually feel like tanks at all when you’re going up against 30% Discord,” they added.

Redditors chimed in with their own thoughts. “Completely agree, Discord should be taken back down to 25% at least,” one wrote.

Zenyatta attacks

“Echo’s issue is that her clip is too big,” another pointed out. “The Sticky [cool down] doesn’t matter, the issue is she can often use them again before having to reload.”

“It’s bonkers that she can combine all 3 abilities (right click, throw out a few left clicks and then immediately use beam) to stack the damage, as it will literally kill any hero in the game if you land the stickies,” a fan blasted.

Another took their criticism of Echo and Discord to another level. “Discord is simply too powerful. It’s literally like 6 Mercy boosts at a time and 90% of the time that’s going onto the main tank. Plus you add the spam damage that Zen does and it’s just unreal,” they slammed.

“Echo was poorly designed. I couldn’t tell upon release but it’s much clearer now. She just has too many tank-busting abilities and not enough punishability,” the user further remarked.

With so many players voicing their frustration, it may be a sign for Blizzard to consider some slight nerfs on the Experimental Mode in the coming weeks.