Overwatch developer responds to Reaper’s PTR changes

Bill Cooney

After the recent PTR update, Overwatch players noticed a number of things, including what seemed to be nerfs made to Reaper not noted in the patch notes, now Overwatch Director Jeff Kaplan has clarified these changes were never meant as nerfs and would be addressed soon.

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The changes to Reaper were noticed soon after the PTR update went live, and users soon figured out they were a nerf to his previous abilities.

In a comment on the official Blizzard Forums on October 26, Kaplan clarified that the Reaper changes were meant to make him more reliable and were never meant as nerfs.

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“We’ve changed the spread pattern and adjusted the distribution of the bullets,” Kaplan wrote. “This will go to PTR with the next update. All of the changes to Reaper were done with the intention of making him more reliable. None were intended as nerfs.”

Kaplan was responding to a player who made a post on the forum pointing out that Reaper’s PTR update was a nerf, and did not improve the hero.

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Ever since the changes were discovered Reaper mains have been taking to forums, youtube videos, and anywhere else they can be heard to voice their displeasure with them.

The quick response by Kaplan shows that these changes were never actually intended to make Reaper weaker, and should be fixed soon.

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About The Author

Bill is a former writer at Dexerto based in Iowa, who covered esports, gaming and online entertainment for more than two years. With the US team, Bill covered Overwatch, CSGO, Influencer culture, and everything in between.