Overwatch community trolls Jeff Kaplan and Blizzard in hilarious post about Brigitte nerfs - Dexerto

Overwatch community trolls Jeff Kaplan and Blizzard in hilarious post about Brigitte nerfs

Published: 11/Nov/2018 20:53 Updated: 11/Nov/2018 20:57

by Virginia Glaze


Some members of the Overwatch scene are so tired of support hero Brigette that they even created a fake statement from developer Jeff Kaplan, which claimed that Blizzard is deleting her from the game entirely.

Twitter user Froztaine uploaded an image of an alleged statement of Kaplan’s from the Overwatch community forums. The post found its way to Reddit, where it gained the title, ‘[BREAKING] devpost on forums confirming that Brigette will indeed be deleted in the next patch.’


The ‘devpost’ in question alleged that Brigitte would be removed from Overwatch completely, following complaints from a player named Cavalry.

Additionally, the post held that players who spent over 60% of their playtime with Brigitte would see their accounts wiped, experience withheld, and even their hardware completely banned from all Blizzard services.



The post was so convincing that a few commenters expressed disappointment that the statement wasn’t real, after all.

“I thought this was legit, and my depression was temporarily cured until I realized it wasn’t,” one user said.


“Wait, it isn’t real? Oh, come on, man,” another replied.

This newest addition to the #nerfbrig movement follows a statement made by Overwatch developer Joshua Noh on the character, who claimed that Brigitte is currently ‘defining’ the meta of the game ‘quite a bit.’

Additionally, Noh claimed that Brigitte helps to counteract dive, and even feels that Overwatch is ‘more balanced now than it’s ever been.’ It looks like those calling for nerfs to the character will just have to hold out in the interim- or get on a counterpicking spree.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.