Overwatch August 6 update nerfs barriers, buffs Hog & more: patch notes - Dexerto

Overwatch August 6 update nerfs barriers, buffs Hog & more: patch notes

Published: 6/Aug/2020 19:55 Updated: 6/Aug/2020 20:46

by Theo Salaun


A massive new Overwatch Experimental Mode patch has hit live servers, adjusting a variety of the game’s heroes: Brigitte, Orisa, Pharah, Roadhog, Sigma, Symmetra, and Zenyatta.

Intent on impacting Overwatch’s barrier meta, Blizzard’s latest patch toys with the game’s tank and support balancing while buffing some of its seemingly underpowered DPS. Most notably, this comes through nerfs to Brigitte, Orisa, and Sigma and alongside adjustments to some of the less used characters. 

sigma barrier
Blizzard Entertainment
Sigma’s shield has been a point of contention, as his strength easily enables the barrier meta.

As expressed by Community Manager Molly Fender on Blizzard’s forums, “we’re testing some hero adjustments aimed at shifting away from a barrier-heavy meta” and “taking this opportunity to address some under-performing heroes.”

She elaborated that although it’s uncertain whether all the changes will make it to the live game, the team is “hoping this test provides some insight into changes we’re looking to make.”
orisa overwatch
Blizzard Entertainment
With a big shield and a ton of armor, Orisa’s sturdiness enables bunker and barrier compositions.

The experimental changes include reducing Brigitte’s base health from 200 to 150 and Orisa’s armor from 250 to 200. Conversely, Sigma’s health is left untouched but his shield is greatly nerfed from 900 to 700 (and its regeneration rate from 120 to 80).


This maintains the former two’s barrier capacity while limiting their survivability once those barriers go down and concomitantly reduces Sigma’s ability to simply shield for them once said barriers break. Overall, this should make these three have less of an overpowered, invincible synergy when used together.

Elsewhere, Pharah’s mobility is increased, Roadhog’s one-shot potential is heightened, and both Symmetra and Zenyatta receive buffs to their viability. Overall though, the aforementioned nerfs could be seen as a buff to the rest of the hero pool — as noted by SamitoFPS, who specified that Hanzo will now be able to one-shot Brigitte with a head shot.


Experimental Hero Updates



Base health

  • Lowered from 200 to 150


  • Total healing decreased from 130 to 90 (healing reduced from 21 to 15 health per second)
  • Self-healing no longer reduced by half



Base armor

  • Reduced from 250 to 200


  • Radius reduced from 7 to 4 meters
  • Projectile speed increased from 20 to 30


Hover Jets

  • Movement speed increased by 20 percent
  • Regeneration rate reduced from 50 to 35 per second


  • Duration reduced from 3 to 2.5 seconds


Scrap Gun

  • Ammo reduced from 6 to 5
  • Damage per projectile increased from 6 to 7
  • Recover increased from 0.7 to 0.85 seconds


Experimental barrier

  • Health reduced from 900 to 700
  • Regeneration rate reduced from 120 to 80 per second

Kinetic Grasp

  • Cooldown increased from 10 to 12 seconds


Photon Projector

  • Primary fire’s delay before losing charge increased from 2 to 4 seconds


  • Cooldown reduced from 12 to 10 seconds


Orb of Destruction

  • Secondary fire’s charge rate increased 15 percent (0.6 down to 0.52 seconds per orb)
  • Rate of fire increased from 8.5 to 9 shots per second

Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney


Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.


Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.


Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.