Overwatch analyst claims it will be a "huge upset" if South Korea win the World Cup - Dexerto

Overwatch analyst claims it will be a “huge upset” if South Korea win the World Cup

Published: 2/Nov/2018 13:13

by Joe O'Brien


Overwatch analysts Wolf ‘ProxyWolf’ Schröder and Andrew ‘ZP’ Rush made some surprising predictions ahead of the Overwatch World Cup.

Despite most fans viewing South Korea as the tournament favorites, Wolf stated that it would be a “huge upset” if they won this year’s event due to their “outdated roster” and “low scrim time.”


ZP followed up Wolf’s assertion with the claim that team USA – who will meet South Korea in the semi-finals if both teams win their quarter-final matches – would win the series 3-0.

Both statements offer a stark contrast to the prevailing narrative of South Korean dominance at the highest level of Overwatch for the last two years.


The reason for South Korea’s position as favorites is well-established. In both 2016 and 2017, South Korea took home the trophy, both times without losing a series across the entire tournament.

In the Overwatch League South Korea has been similarly dominant. Season One champions London Spitfire and regular season titans New York Excelsior are both all-Korean squads, and even on multi-national rosters many of the star players are also South Korean.

Going into the next season of the Overwatch League, so far it also seems that the majority of new additions are coming from South Korea. All historical signs therefore point to South Korea as heavy favorites for this year’s World Cup.


In the group stage for this year’s tournament South Korea went undefeated as well, taking the top spot over Finland in the Incheon Qualifier. Since then, however, the team has made some roster changes heading into the playoffs.

South Korea will look to defend their title once again at BlizzCon, with the World Cup playoffs taking place November 2-3. South Korea’s run will begin with a quarter-final match against Australia.

The schedule and stream for the tournament can be found here.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.