New Mario Kart-style Overwatch Workshop mode satisfies the need for speed - Dexerto

New Mario Kart-style Overwatch Workshop mode satisfies the need for speed

Published: 30/May/2019 18:34 Updated: 30/May/2019 18:42

by Bill Cooney


An Overwatch player has used the Workshop mode to create an amazing game mode that’s the closest thing to Mario Kart we’ve seen so far.

Mario Kart, as most of you are probably aware, is Nintendo’s flagship racing game that features various characters from the Mushroom Kingdom racing against each other in customized rides.

Rather than wait for Blizzard to come out with their own hero racing game, Redditor Lunetoils_ decided to make their own all with the power of the Overwatch Workshop.

Agito666Of course, Overwatch players have already come up with the perfect vehicle counterparts for (most of) Overwatch’s heroes.

Gotta go fast

The premise of Lunetoils Overwatch Racing is pretty simple: get your hero through all of the purple checkpoints before any of your opponents do.

It also includes features that haven’t been in any other time trial map yet, like in-world leaderboards, stat tracking, and player settings.

Lunetoils’ engine also includes an advanced map editor for making and testing maps, players can edit the course fully in game and test it as they go, with little to no Workshop experience required.

Players can play as Hammond, who is by far the most Mario Kart-like hero in Overwatch, but they can also choose any hero they want to race, like Lucio or Sombra and even Junkrat.

Very cool, now how do we play it?

For players who want to see how fast they can actually go, there are multiple Workshop codes that make this mode work for various maps:

  • Hanamura (v1.0.3): 8BWS1
  • King’s Row (v1.0.3): BKRDH
  • Eichenwalde (v1.0.3): VV8SJ
  • Ilios (v1.0.3): Z0WRM
  • Junkertown (v1.0.3): JF7Z2
  • Busan (v1.0.3, Lucio): 5V9RG

There are also additional codes for several of the customization features in Lunetoils racing as well:

  • Map maker v1.0: CB621
  • Gather room editor: KS8BF
  • Map template (v1.0.3): SJSB9

The Workshop mode has already brought a mountain of new, custom content for Overwatch players to explore and new game modes to test each other in, so it will be intersting to see what players come up with next.


Overwatch Oct 29 update buffs McCree, Mei, Brig and more: patch notes

Published: 29/Oct/2020 18:47 Updated: 29/Oct/2020 18:51

by Michael Gwilliam


A new Overwatch patch has just gone live on PC, PS4, Xbox One and Nintendo Switch, bringing in several major buffs from the Experimental Card, but not Baptiste’s Amplification Matrix increase.

Notably, for fans of McCree, they’ll be pleased to know that his reload speed has been buffed along with his health, going from 200 to 225.

The change in health may seem minor, but in the heat of battle, it can be the difference between landing a fatal shot on an enemy or dying before firing that last bullet.

Mei has also received a massive buff with her ammo not being restored by 15 per second when she’s in Cryo-Freeze. This should make her a massive threat when she’s healing up as when she comes out, she’ll be locked and loaded.

Mei uses ice block
Blizzard Entertainment
Mei will now gain ammo when in her block.

Additionally, her Ice Wall sees its cooldown reduced, so that ability will be up more often.

Moving onto Brigitte, the shield maiden is getting a small health buff, which should help her get the Inspire passive online and improve her survivability.

Meanwhile, Baptiste is getting several changes by being able to shoot faster at the expense of losing one damage per shot and sees her healing buffed by 10.

McCree on Hanamura
Blizzard Entertainment
McCree just got a lot deadlier.

However, the big Amplification Matrix buff is not going through yet. Community Manager Josh Nash wrote that the dev team thinks, “the width increase from 5 to 9 meters is a positive change to Baptiste’s gameplay because it makes the ability more easily usable for his allies without gathering closely together. We’re planning to add this update to the live game in an upcoming patch after an art polish pass.”

Finally, Widowmaker is getting a small health nerf with her base HP dropping from 200 to 175. This should help keep her in check at the highest levels of play.

Full patch notes:



Biotic Launcher

  • (Primary Fire) Recovery time reduced from 0.45 to 0.38 seconds
  • (Primary Fire) Damage reduced from 25 to 24
  • (Secondary Fire) Recovery increased from 0.8 to 0.9 seconds
  • (Secondary Fire) Healing increased from 50 to 60

Developer Comments: We’re making some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful.



  • Base health increased from 150 to 175



  • Base health increased from 200 to 225


  • (General) Reload time reduced from 1.5 to 1.2 seconds



  • Now restores 15 ammo per second

Ice Wall

  • Cooldown lowered from 13 to 12 seconds

Developer Comments: Since we previously made Mei’s primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.



  • Base shields increased from 100 to 125



  • Base health reduced from 200 to 175

Developer Comments: We’re making some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.