Jeff Kaplan responds to criticism about the current state of Overwatch - Dexerto

Jeff Kaplan responds to criticism about the current state of Overwatch

Published: 9/Jan/2019 11:44 Updated: 9/Jan/2019 11:51

by Matt Porter


Lead Overwatch developer Jeff Kaplan has responded to criticism from fans regarding the current state of the game.

The “GOATS” meta, named after the Overwatch Contenders team that brought the strategy to the attention of the wider community, has been the prevailing strategy in the game for months, and has drawn widespread criticism from the community.


Fans claim the set-up, which is built around tank and support heroes, makes the game less dynamic and also takes away the variety in the heroes that are used. 

The GOATS meta has been criticised by fans.

Some fans have also been angered with the addition of Brigitte, a hero released back in March 2018 that helped create the GOATS set-up, with some players starting a “DeleteBrig” campaign in an attempt to get the hero removed from the game.


While streaming from the Overwatch offices on January 8, Kaplan addressed fans who were unhappy, saying: “What’s inevitably going to happen is that even if the meta changes or not, people will end up not liking it.”

“I already see that happening. I’ve seen people say that GOATS is dead, and now it’s going to be double sniper and that’s terrible, or everyone is going to play McCree. At a certain point, what the hell do you people want?”

For those unhappy with the GOATS meta, it seems change is likely on the way as an update to the Overwatch Public Test Realm on January 8 saw major changes to a number of the game’s most powerful heroes.


Blizzard have weakened the armor mechanic as a whole, meaning characters like D.Va, Orisa and Brigitte may no longer have a place at the very top of the Overwatch meta.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.