Incredible Overwatch pixel art brings First Strike comic to life - Dexerto

Incredible Overwatch pixel art brings First Strike comic to life

Published: 5/Jun/2019 14:53 Updated: 5/Jun/2019 15:33

by Matt Porter


A creative Overwatch fan has shown off their amazing skills by producing some special pixel art based on the cancelled Overwatch: First Strike graphic novel.

The First Strike graphic novel was set to follow the story of the Omnic Crisis, and the formation of the Overwatch strike team that was eventually created to protect and defend while the war waged on.

The art, designed by Tumblr user Asarge, is a GIF that sees a number of characters who were set appear in the comic huddled around a desk with a holographic globe spinning above it.

The scene paints an image of the group in disagreement, as Reinhardt in his mech-suit speaks, and receives a shake of the head from apparent leader Soldier76, who is dressed in all blue.

“First Strike” – pixel art by Asarge from r/Overwatch

The level of detail in the art is stellar, with each character animated and playing a part in the brief GIF. Off to the left is Torbjörn welding their mech as they make repairs, while on the right another Ana checks her rifle to make sure it’s working. Minute details are also included, such as a wipe of the nose with a glove, or a girl in an orange jacket adjusting her glasses.

The Omnic Crisis took place 30 years before the time-frame that the Overwatch game takes place in, and saw a group of artificially intelligent robots rise up and rebel against the humans who created them.

Blizzard EntertainmentReinhardt appears in Asarge’s pixel art.

Unfortunately for fans who would like see the formation of the Overwatch strike team, Blizzard chose to cancel the graphic novel in 2016, stating that the storyline in the book would hamper where they could take the game’s story in the future.

The entire novel was finished when the designers decided to pull the plug, with director Jeff Kaplan stating: “The art was beautiful and the writing was excellent. The reason had less to do with the specific content in that novel, and more to do with the way it would have limited us. It was a very specific, contained story.”

Almost three years later, it seems like Overwatch players will never get their hands on the story.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large