Improve in Overwatch with this fully customizable target practice mode - Dexerto

Improve in Overwatch with this fully customizable target practice mode

Published: 17/May/2019 14:20 Updated: 17/May/2019 14:56

by Joe O'Brien


An Overwatch player has developed perhaps the most comprehensive training mode yet to help improve aim.

The addition of the Workshop has opened up powerful tools for players to create their own custom game modes.


While many have used the feature to recreate modes from other games or come up with their own fun modes, it has also allowed those that want to improve their play in Overwatch’s main game modes to produce training tools designed to help practice.

While u/Pineapple_Squish isn’t the first player to create a mode designed for aim training, they have come up with perhaps the most comprehensive and customizable practice mode yet.


Players stand in the middle of a circle with a series of controls that let them control the distance and size of the targets, as well as how many there are and whether or not they move.

Blizzard EntertainmentThe Workshop has given players more power than ever to create their own game modes.

The practice tool works on any map, meaning that players can choose their surroundings – either just for the sake of variety, or in order to work around a particular terrain or distance.

Most variants see the player stationary in the center with the targets appearing in different locations around them, but players can set the mode such that they are able to move about themselves and the targets will still spawn within a certain radius of them, allowing for a slightly more dynamic practice.


To increase the difficulty, players can set their training to “lightning mode”, in which targets will disappear after a short period regardless of whether the player successfully hit them, and “sudden death” mode in which a failure – a miss, too many targets spawning, or failing to hit a target in time, depending on what other settings you use – resets the game.

These settings are perfect for keeping you dialed in on practice in order to get the most out of the training, as it can be easy to start coasting in target training and not really be focused on pushing your limits and therefore improving.

Those that wish to try out this training mode can do so with the share code RJ6X3.


[Workshop] I made a Target Practice tool, with 3D hit detection, settings menu, moving targets and more! from r/Overwatch

So far the Workshop is only available on the PTR and is therefore limited to PC players, but once the feature goes live players on all platforms will have access to it.

Blizzard haven’t specified exactly how long fans can expect to wait for the Workshop to arrive of the live servers, but with the feature having been in testing on the PTR since April 24, it’s increasingly likely that it may arrive very soon.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.