”Illegal” Wrecking Ball rollout will catch Overwatch enemies off-guard

Published: 25/Jan/2020 23:19 Updated: 25/Jan/2020 23:30

by Bill Cooney


Overwatch players have discovered a new technique that allows Hammond to fly out of spawn at full speed to meet enemies before they know what’s going on.

One of the best parts about Wrecking Ball is getting his mech up to speed and bowling over any member of the opposing team unlucky enough to be in your way.

Now, an Overwatch player on Reddit named Zunder_IT has explained how anyone can pull off this interesting technique.

Hammond Wrecking Ball Overwatch charge
Blizzard Entertainment
Hammond is always ready to roll into the enemy team, especially with this technique.

In the clip, Hammond uses his grapple to stick himself on the wall in front of the main door on Volskaya, which allows him to charge up and zoom out of spawn at top speed.

The trick is to roll Wrecking Ball in the opposite direction of his grapple, so if it’s directly behind you, all you do is roll forward, away from it.

In spawn rooms with a wall before the door like Volskaya, for example, he can use the technique to stick himself on the wall in front of the door and speed up to surprise any enemies that might be waiting.

But the technique isn’t limited to spawn, it can be used wherever there’s a wall and a place for Wrecking Ball to grapple on to.

Of course, Hammond has to stay in ball form to get everything set up, which makes him fairly vulnerable before he’s at speed.

Zunder_IT posted another clip of the technique where they entertain the enemy team after the rest of their team leaves.

This clip also shows that he doesn’t even have to be moving to damage and knock back enemies while rolling on the wall.

My team left and I showed the enemy team a neat Hammond Tech from r/Overwatch

In other Wrecking Ball news, Hammond also got a new Lunar New Year skin that turns everyone’s favorite Overwatch rodent gold.

So be sure to get your “Paper Cutting” skin before Lunar New Year ends to really flex on enemies when you knock them out of the way coming from spawn.


Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”