How to play Call of Duty's Domination game mode in Overwatch - Dexerto

How to play Call of Duty’s Domination game mode in Overwatch

Published: 2/Jul/2020 4:57 Updated: 2/Jul/2020 6:28

by Brad Norton


One of the most iconic multiplayer modes in Call of Duty history has now made its way to Overwatch. Thanks to one crafty team of Workshop creators, here’s how you can join in on the action.

Domination drops three flags onto any given map and tasks players with controlling them over time. Many iterations have come and gone over the years, as countless FPS titles have looked to build on its success.

Destiny 2’s Crucible features ‘Control’ with a slight alteration in Iron Banner, while Battlefield features its own take on the mode with Conquest Domination. Plenty more have featured the classic playlist and now the Overwatch community can enjoy the explosive mode as well.

With the possibilities of the Workshop, players have authentically recreated Domination in Overwatch. Here’s how it all works in Blizzard’s popular hero shooter.

Labeled as ‘Conquest,’ this community creation from ‘CactusPuppy’ drops three zones around various King of the Hill maps. Oasis and Lijiang Tower are two on display as opposing teams duke it out for control.

Conquest | Destiny 2’s Iron Banner/Battlefield’s Domination Adapted for Overwatch from Competitiveoverwatch

No different to other objective-based game types, a progress bar is displayed as teams capture various objectives. The more zones your team controls, the faster you’re likely to win. Holding all three even leads to a ‘Power Play’ just like Destiny 2’s Iron Banner.

With just one zone in control, enemy eliminations are worth a single point. This is doubled and then tripled with two and three zones in control respectively. Securing an objective for your team also awards a point in itself.

During a Power Play, zones remain locked for a brief period of time. Giving one team a chance to secure a huge boost. It’s entirely up to you and your team just how you’ll play things out. Holding two flags and locking down enemy spawns is often a popular strategy in competitive Call of Duty, for instance.

Any mix of heroes is possible through the edit function, and you can even set teams to 5v5 in order to mirror the Call of Duty experience. You can jump into this mode today with the Workshop code: NNKWC.

Call of Duty Black Ops flag.
Domination has been a mainstay in Call of Duty since 2004.

This isn’t the first time that staples from the Call of Duty franchise have made their way to Overwatch. Treyarch’s iconic Zombies mode was also brought back to life through the Workshop.

While there are limitations on what’s possible, almost every Call of Duty mode could be made playable in some capacity. It’s only a matter of time until the next big recreation pops up in Overwatch.


Overwatch player exposes how broken map points really are

Published: 25/Oct/2020 16:15

by Michael Gwilliam


Overwatch YouTuber and Twitch streamer Nathan ‘KarQ’ Chan has exposed why contesting or capturing points in the game can feel a bit off. As it turns out, the game doesn’t accurately tell you where the point really begins.

If you’ve ever played Overwatch, chances are you’ve had a game where you swore you were on the point at the last moment, but the game didn’t count it. This is because the objective’s visual identifier is much cleaner than the game would lead you to believe.

The first thing that KarQ explains is that he’s using a Workshop mode called Patriq’s Tool [WNSY6] to show a map’s true properties.

As visualized by a little rope, the true point begins once a character’s model crosses over that line. Additionally, green orbs indicate high ground locations that heroes can still be standing on to either contest or capture an objective.

Hanamura's point B dead zones
Hanamura has a weird dead zone by the stairs.

Starting with Hanamura, KarQ explains how the first point is slightly more extended than the visuals suggest. The second point, meanwhile has some wonky positions where for smaller heroes, they cannot contest near the right side’s stairs as there is a dead zone.

Temple of Anubis also has some glaring issues with dead zones that will prevent some smaller heroes such as Tracer from being able to contest. The defender’s right-hand corner on the second point features a massive dead zone that can even keep stall heroes like Mei from being able to contest. This is a big deal and something to keep in mind in-game.

Volskaya’s second point is completely busted with a single aerial spot on the point counting as a dead zone. This means that despite the capture point’s height being 8.70 meters, a random mid-air spot doesn’t count.

Moving onto King of the Hill maps, for Ilios Ruins, players can actually contest above every single ledge and corner above the point. This is important because it means that there’s no reason to throw yourself onto the objective and risk your life in overtime.

Meanwhile, Ilios Well, despite being a mirrored back, gives one side an unfair advantage because the point starts four stairs up on one section and only three on the other. One section of the map even features two random dead spots while the other side has potted plants where those dead zones are.

Ilios Well is a broken map
Ilios Well isn’t even mirrored.

This isn’t to say some of the maps aren’t well-made. Hollywood’s first point is nearly perfect on all sides, which makes one wonder why not all of them are like that.

With Overwatch 2 in development, hopefully, the team can adjust all the older maps to make the visual identifier more consistent so players know exactly where they can and can’t contest.