Fissure reveals Overwatch League role lock plans after sudden retirement - Dexerto
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Fissure reveals Overwatch League role lock plans after sudden retirement

Published: 27/Jun/2019 7:59 Updated: 27/Jun/2019 8:37

by Joe O'Brien

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Overwatch League star Baek ‘Fissure’ Chan-hyung has parted ways with Seoul Dynasty and retired from professional play.

Fissure was one of the biggest stars of Overwatch League Season One. Having started the season as part of London Spitfire, he saw little play time initially due to the team opting to field Hong ‘Gesture’ Jae-hee as the starting main tank instead.

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After Stage 1, however, he was transferred to the Los Angeles Gladiators, and was credited as a major factor in turning them from a middle-of-the-pack team at best into one of the strongest teams in the league by the end of the season. His play for the Gladiators saw him finish as the runner-up in the MVP voting for Season One, behind New York Excelsior’s Zenyatta prodigy Bang ‘JJoNak’ Sung-hyeon.

Fissure’s time in the league wasn’t without controversy, however. Fissure came under fire from many fans after he was absent from LA Gladiators’ playoff games, following reports of internal disputes among the team.

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For Season Two, Fissure transferred to Seoul Dynasty, but in the middle of Stage 3 the team has now announced that he has retired from competition, with the organization terminating his contract by mutual agreement.

Now that he’s no longer competing in the Overwatch League, it seems Fissure feels no obligation to keep its secrets. While streaming in the wake of the announcement, he confirmed that the league is planning to implement a 2-2-2 role lock for Stage 4 of Season Two and beyond.

A 2-2-2 role lock will require each team to have two heroes of each role – tank, support, and damage – at all times, immediately bringing to an end the reign of the infamous triple-tank, triple-support GOATS composition. Such a role lock should also make it easier for Blizzard to balance heroes, without having to account for quite so many possible combinations.

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Blizzard EntertainmentThe implementation of a role lock would mean the end for the infamous GOATS composition.

There have been reports that the OWL will implement a role lock for Stage 4, and Fissure’s confirmation adds further weight to them, although similar plans were also reported ahead of Stage 3 before ultimately being shut down by the league, so there’s no guarantee the change will go through until it’s officially confirmed.

Role lock in the Overwatch League is expected to act as a preview for the implementation of a role lock system into the broader game.

Overwatch game director Jeff Kaplan has said that the developers liked the idea of a “role queue” that would ensure teams always had somewhat viable compositions, allow players to guarantee the role they want to play and allow for different skill ranks between roles.

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In February 2019 he stated such a system would take “months and months” of rewriting in order to implement, but hinted that work might already have begun. With a role lock in the Overwatch Leageu for Stage 4 looking increasingly likely, it’s possible an announcement of a drastic shift for competitive Overwatch is coming soon.

Overwatch

Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney

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Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.

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Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.

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Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

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Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.