Crazy Overwatch tech lets D.Va Super Jump out of exploding MEKA - Dexerto

Crazy Overwatch tech lets D.Va Super Jump out of exploding MEKA

Published: 8/Aug/2020 19:36

by Theo Salaun


Between the worlds of Overwatch bugs and techs, there lies a fine line walked by the Super Jump. While Mercy’s secret Super Jump has become widespread, it appears that there is an even rarer D.Va jump.

When D.Va sends out her Self-Destruct, she ejects from her MEKA and is left in vulnerable baby form for a moment. Typically, she simply plops out and is an easy target for enemies bold enough to fire at her before getting into cover — but there have been mumblings of a Super Jump that enables her to get out of harm’s way.

In one of D.Va’s highlight intros, she can be seen jettisoning from her MEKA with impressive verticality. That mobility is typically unavailable when leaving your mech during actual games, but Overwatch players are, and have been, discovering that it may be replicated.

While you can’t pull off the midair flips of her highlight intro, it appears that you can replicate the hops. In a clip from GorillaQuesadiIla on Reddit, they send their MEKA to bomb the other team while defending Horizon Lunar Colony’s second point and, upon ejection, jump all the way above the overlooking steel beams. superjump from Overwatch

That type of verticality can typically only be achieved by characters like Pharah and Winston, let alone a Zero Suit Hana Song. But when asked how they were able to pull this off, they replied “honestly I don’t even know, I was really confused.”

Upon further research, it is most certainly confusing and very hard to replicate. Although it doesn’t appear to be a bug, it’s a much more complicated in-game tech than something like Mercy’s Super Jump. 

According to another Reddit user, Shnig1, this has actually been a thing for a while. They’ve determined a process for it, but aren’t fully certain that it’s the only method: boost, cancel boost with a melee, jump, and then ult. 

At the moment, it remains unclear whether or not this tech is intentional or if it’s a bug. Mercy’s Super Jump remains in the game, so it’s possible that players should feel free to learn this trick in the meantime.

Should they want to, it will take a ton of experimentation. The timing needed feels very specific and the inputs are relatively complicated when compared to other in-game techs. Still, should players begin figuring it out, it could help take their D.Va play to a new level — pun intended.


Best Overwatch tricks to dominate any hero as Tracer

Published: 18/Nov/2020 0:07

by Michael Gwilliam


Tracer has been one of the best Overwatch heroes for quite some time with a tremendously high skill ceiling. However, in 2020, the character has some new tools up her sleeve that players should really take advantage of, especially with Overwatch 2 in development.

In a new video by educational YouTuber Nathan ‘KarQ’ Chan, Overwatch League pro and Tracer specialist Dante ‘Danteh’ Cruz shared his best tips to battle each of the game’s heroes.

As a general tip, he advises that players learn map geometry to better navigate your way around to confirm frags. Remember, an earlier patch in 2020 made it so Tracer can Blink upwards onto ledges allowing for some vertical mobility.

Knowing where these spots are and traversing sneakily will reward your gameplay and make you a huge threat to any enemy backline.

Roadhog secondary primary fire on King's Row
Understanding Hog’s primary and secondary fire is key.

Moving onto individual matchups, one of the most interesting tips that Danteh has for facing a D.Va is to Recall a bit earlier when she uses Self-Destruct. While most guides suggest to do so right away, he advises to do so earlier so you have even more time to secure a kill onto her in Baby form.

Against Roadhog, aside from staying away from his Hook, understanding how his primary and secondary fire operates will pay dividends. If you can play around both distances, you’ll have a much easier time to farm Ultimate charge off of him.

If the enemy has a Sigma, it’s best to open up the engagement with Pulse Bomb so he doesn’t have time to use Kinetic Grasp and eat it. After that, you should be free to melee him to death or use primary fire to secure the kill.

When dealing with an Ashe or Widowmaker, this is where the map geometry really comes into play. Use your map knowledge to get near those hitscan heroes and go in for the kill, especially if they’re already scoped in.

Doomfist can be a massive pain for a lot of heroes, but not for Tracer. Because he’s so cooldown reliant, you can easily get away from his abilities. If you’re able to focus him every chance you get, he won’t be able to do much.

Thanks to Tracer’s range buff, she can easily stay out of range from McCree’s Flash Bang while pressuring him. Use this to your advantage to negate his best tool in the 1v1.

Tracer sticks Baptiste with Pulse Bomb
Don’t be afraid to just stick Baptiste.

For Pharah, she can be a bit tricky to deal with, but keep in mind that she is often run alongside a Mercy pocket, which means the other enemy support may not have peel if you can focus on them. Make us of this and pressure the enemy backline to render the Pharah pick useless.

Against Baptiste, a lot of players like to wait until he’s already used Immortality Field before going for a Pulse Bomb. However, Danteh doesn’t agree. If you can stick Baptiste, even if he gets lamp out, it will be destroyed by the Bomb and leave him with a mere 40 HP. Don’t be afraid to just go for it.

Tracer can be a very rewarding character to play when you know what you’re doing. Keep these tips in mind next time you Blink into battle and watch your SR rise as you climb the Overwatch ladder.