Boston Uprising Release Multiple Players Ahead of Overwatch League Season Two - Dexerto

Boston Uprising Release Multiple Players Ahead of Overwatch League Season Two

Published: 31/Aug/2018 18:08

by Joe O'Brien


Boston Uprising has announced that they are releasing three players from their roster.

Flex tank Shin ‘Kalios’ Woo-yeol, and Support players Mikias ‘Snow’ Yohannes and Connor ‘Avast’ Prince will not return with the team for Season Two of the Overwatch League.


All Overwatch League players for Season One were signed to a two-year contract, with the second year as an option for the organization. After the conclusion of the first season, all existing teams have until September 8 to extend player contracts for season two, or release those that they chose not to extend into free agency.

Chris ‘Huk’ Loranger, President of Gaming for Boston Uprising owners The Kraft Group, said:


“Each of these players were a key part of our inaugural season and I want to thank them for their contributions and hard work. We wish them the best of luck and look forward to seeing where they go from here.”

By releasing three players, Boston Uprising now only has seven players remaining on its roster. With a minimum roster size of eight for Season Two, this means the Uprising must sign at least one new player, either by trading with an existing team until September 9, or signing a free agent after the exclusive window for expansion teams closes on October 8.

The three released players will have until December 8 to sign with a new team if they are to compete at the start of Overwatch League Season Two. With two expansion teams confirmed and more expected to be announced, it’s likely that players with OWL experience will be in high demand.

The Uprising had a surprisingly successful debut season in the Overwatch League. When rosters were originally announced, most had very low expectations for a squad that largely lacked for star names, but the Uprising ultimately finished 3rd
in the regular season and 5th-6th in the playoffs, as well as being the only team to go an entire stage undefeated.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.