Blizzard has fixed the accidental Reaper nerf on the Overwatch PTR - full patch notes - Dexerto

Blizzard has fixed the accidental Reaper nerf on the Overwatch PTR – full patch notes

Published: 1/Nov/2018 10:20 Updated: 1/Nov/2018 10:21

by Joe O'Brien


Blizzard has fixed an accidental Reaper nerf in the latest update to the Overwatch PTR.

The current iteration of the Public Test Realm includes a variety of hero changes, many of them buffs to heroes that are currently often out-performed in their respective roles.

One of the heroes receiving a buff was Reaper, whose life-steal was increased and whose Hellfire Shotguns were made more consistent by reducing the randomness of the pellet spread.

Unfortunately, PTR players quickly realized that what looked on paper to be a buff was actually a nerf – the shotguns were indeed more consistent, but consistently dealt less damage.

Blizzard were quick to clarify that the nerf had been unintentional, and announced that a fix would be coming soon. The new PTR update adjusts the spread pattern for Reapers shotguns, bringing some pellets closer to the middle so that he should deal more damage when on-target within his effective range.

The patch also makes “changes to improve game stability.” Fans have speculated that this rather ambiguous line might be in preparation for the game’s next hero, which is expected to be revealed at BlizzCon, November 2-4.

Patch notes:



  • Made changes to improve game stability



  • Hellfire Shotguns
    • Spread pattern adjusted

Developer Comments: This is the second component of Reaper’s Hellfire Shotguns adjustments (the prior one reduced spread randomization by 50%). This change brings a couple of Reaper’s pellets from the outer ring into the middle ring and reduces the amount of empty space between rings when firing from further distances.


Intriguing Overwatch ability idea turns Sombra into a Support DPS

Published: 24/Oct/2020 23:03

by Bill Cooney


One Overwatch fan has come up with an alternate version of Sombra’s Hack ability that would allow her to provide powerful support to her team, much in the same way that Symmetra was once considered a “Utility” hero.

Any player with more than a few games under their belt knows that there are few things more annoying than getting Hacked by the Mexican stealth hero.

Under its effects, you can’t use any abilities, and passives like Lucio’s Wallride are unavailable as well. But what if it could be used to aid allies as well?

A similar line of thought must have occurred to ‘Jupit’ on Twitter, who came up with an alternate hack that can be used on teammates to reduce their ability cooldowns instead.

In the clip, which is not made with Overwatch itself, Sombra selects Mercy’s resurrect ability while hacking, which reduces the cooldown so she can bring back Tracer even faster.

Obviously this is just a rough (but well-visualized) concept for an ability – so it’s lacking in specifics such as how much the cooldown would be reduced by, what abilities can be hacked, and how it would interfere with her normal abilities, just to name a few.

As one of the most powerful DPS heroes out there right now, not many people are arguing that Sombra needs another incredibly strong ability. But it’s not hard to imagine how this could work if it did get added.

For example, unlike Moira who can switch between beams at a moment’s notice, the technologically blessed hacker would probably need to choose between either hacking an ally or enemy each cooldown, which could open doors to vastly different playstyles that could be developed by players.

Sombra activates EMP
Blizzard Entertainment
Sombra is already one of Overwatch’s most powerful DPS heroes, so she might not need such a powerful new ability.

What this does make us think of is Overwatch 2, which will feature customizable skill trees that will let us upgrade hero abilities to make them more powerful as you progress through the single-player portion of the game.

Who’s to say that Sombra won’t have a similar buff to her hack available when the sequel does roll around and Jupit is just lightyears ahead of everyone else? For all we currently know about OW2 (which isn’t much), it’s certainly plausible at least.