Best and Worst of DJ Khaled's Overwatch League Finals Performance - Dexerto

Best and Worst of DJ Khaled’s Overwatch League Finals Performance

Published: 29/Jul/2018 13:45

by Calum Patterson


DJ Khaled kicked off the Overwatch League finals on Saturday July 28 at the Barclays Center in New York, and it was a memorable performance, to say the least.

Typically, musical performances at esports events are met with sceptical receptions, and the announcement of Khaled’s appearance was no different, but he is likely the biggest name to have kicked off an esports event.

The problem though, and this goes for any DJ Khaled performance really, is that he himself doesn’t actually sing, rap or even DJ for that matter. 

His show is instead simply him playing songs which he ‘curated’ – hits such as “I’m the One” with Justin Beiber, or “Wild Thoughts” with Rihanna and Bryson Tiller.

And all his big hits were on show, plus Khaled doing his very best to hype up the crowd and pull off his best dance moves.

One of the best clips from the performance is this one where the camera pans to a young boy in the audience, who looks totally bewildered as to what is going on.

And because the audience had young kids like this in attendance, many of Khaled’s songs with explicit lyrics had to be ‘adjusted’ to be age appropriate. 

That meant relying on the crowd to take over at certain points – but with limited success.

It wasn’t all bad however, as Khaled’s foot work didn’t go unnoticed by the camera operator, and this clip of his slick moves may well become a meme soon enough.

Finally, the clip that sums up the performance really. As DJ Khaled is right in the swing of things, he takes the risk of asking the audience to complete the chorus for him.

Unsurprisingly, the crowd struggles to form the words of the hook, and an awkward chant seems to break out instead.

Regardless of Khaled’s performance, the show itself went on, and what a show it was. The London Spitfire came out on top, winning Season One, after being one of the lowest seeds in the playoffs.

When season 2 finals come around, it will be intriguing to see which celebrity musical performance Blizzard puts on, if they decide to put one on at all.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large