Balance changes to Lúcio on the Overwatch PTR aren't working as intended - Dexerto
Overwatch

Balance changes to Lúcio on the Overwatch PTR aren’t working as intended

Published: 3/Mar/2019 14:27 Updated: 13/Mar/2019 15:09

by Joe O'Brien

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A recent adjustment to Lúcio’s Speed Boost and wall-riding speeds on the Overwatch PTR doesn’t seem to have quite the desired effect.

On the current Overwatch Public Test Realm (PTR) patch, changes have been made to Lúcio that are designed to reduce the effect of his Speed Boost on teammates, while maintaining his own mobility.

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While Blizzard don’t seem to want to nerf Lúcio’s own capabilities, they appear to be targeting his role in the notorious ‘GOATS’ composition, as the triple-trank, triple-support line-up leans on the speed boost to make up for the fairly short effective damage range of the composition.

The following changes have been made on the PTR in pursuit of this end.

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Amp It Up

  • Speed Boost’s amplification reduced from 70% to 50%

Crossfade

  • Speed Boost’s effect reduced from 30% to 20%

Sonic Amplifier

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  • Soundwave now counts towards Offensive Assists

Wall Ride

  • Speed buff increased from 20% to 40%

Developer Comments: The knockback on Lúcio’s Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio’s Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.

While the Speed Boost nerf certainly does reduce Lúcio’s impact on his teammates, Lúcio players have complained that the Wall Ride buff doesn’t actually make up for the effect on his own movement.

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Blizzard EntertainmentThe nerf to Lúcio’s speed boost should reduce the effectiveness of the much-maligned GOATS composition.

In practice, good Lúcio players don’t actually spend much time riding on walls, which is what the buff affects, but instead constantly jump on and off to take advantage of the burst of speed that he gets from leaving the wall.

The result of the changes, then, is that while his first jump might feel a little faster, Lúcio is subsequently slower than he is on the live servers due to a lower maximum speed as a result of the Speed Boost nerfs, which not only slows him down slightly but also impacts which jumps he can actually make, as u/jabbathefrukt demonstrates.

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This isn’t the first time that Blizzard have tried to balance Lúcio with a wall ride speed change that ultimate failed to achieve the desired the result. It remains to be seen whether these updates will be adjusted, but Lúcio players can remain hopeful that some further adjustment will be made before he update goes live.

Overwatch

McCree players are breaking Overwatch again in Halloween Terror update

Published: 15/Oct/2020 7:57

by Brad Norton

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The Halloween Terror event is back in Overwatch, meaning that players are finding new ways to mess with Junkenstein’s Revenge. 2020’s experiments might be the most damaging yet as the community is quite literally breaking the game.

Another year of Halloween Terror means another year of Junkenstein’s Revenge action. The fan-favorite PvE mode has made its mark five years in a row now, and players are continuing to find new ways to mess with it.

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The wave-based mode comes with all-new Challenge Missions and powerful mini-bosses this time around. While you might be familiar with things by now, each week brings new variations into the mix.

No different from every other year, it’s the perfect experience to truly push heroes to their limits. You may have seen McCree’s Ultimate taking down dozens of Zomnics in previous iterations.

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However, things have been taken to an entirely new level in 2020.

Mendatory Highest Noon for Junkenstein’s Event! from Overwatch

Thanks to the help of the Workshop, certain tweaks can be applied to the PvE experience. From extra health on the castle doors to outright disabling enemy attacks. There’s a ton that goes into this bot-destroying record hunt and this year is no different.

Reddit user ‘Sneakyguy164’ was all too prepared to fine-tune Junkenstein’s Revenge. After battling through the earlier rounds, it was time for things to ramp up with increased bot spawns and a ton of mini-bosses.

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Before long, the lobby had so many moving characters that it refused to create any more. “After a certain amount of elites have spawned, the server considers itself overloaded and doesn’t spawn bots,” they explained. As they reached this point, with the maximum number of enemies on screen, it was time to mow them down.

McCree’s Ultimate was buffed by Ana’s Nano Boost and in a split moment, the game broke. Animations stopped playing, shots stopped firing, and textures bugged out. Roadhogs all over the map were left stuck in place as servers tried to catch up.

Overwatch Junkenstein's Revenge gameplay
Blizzard
Zomnics are no match for this ridiculous High Noon.

Once everything popped back into place, dozens of enemies instantly vanished. While the near server-crashing efforts were impressive, the creator of the Workshop mode hopes others will be considerate with it.

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“Seeing as this post got way more attention than it did last year, I hope we won’t fry a server or two by having a bunch of people try it out,” they said.

You can check out this specific version of Junkenstein’s Revenge using the code: SEXYM. Just be careful not to take down any servers in your own attempts.

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