Teamfight Tactics champion guide: Drop rates, tiers, more - Dexerto
League of Legends

Teamfight Tactics champion guide: Drop rates, tiers, more

Published: 22/Jul/2019 15:40 Updated: 22/Jul/2019 16:09

by Joe O'Brien

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Teamfight Tactics might use League of Legends champions, but it’s a very different game to Riot’s massive MOBA.

Riot’s entry into the increasingly-popular autobattler genre has been a huge hit so far with players and viewers alike, with the game routinely appearing among the top categories on Twitch since its release.

The game sees players build rosters of champions and try to put together the strongest possible compositions, because once a round of battle starts they can only spectate as their team attempts to defeat the enemy.

Not all aspects of the champion system are obvious, however, so to help you craft the most powerful teams possible here’s everything you need to know about how champions work in Teamfight Tactics.

Riot GamesTeamfight Tactics has proven an immense success so far.

Champion rarity and cost

Not all champions are made equal in Teamfight Tactics – some are designed to be inherently more powerful than others.

There are five tiers of champion rarity, and as a general rule the more rare a champion is, the more powerful it is – although items and champion levels also play a factor.

The rarity of the champions that are likely – or even possible – to appear in your store depends on your own level. Tier 5 champions don’t appear at all until level 6, for instance, and as your level increases the likelihood of seeing higher tier champions also goes up.

A champion’s cost is also increased the higher up the tiers you go, with units costing one gold per tier – a tier three champion, for instance, costs three gold.

The drop rates at the various tiers can be seen in the image below.

Riot GamesThe drop rates for the different champion tiers.

Champion levels

The easiest way to power up your champions is to simply increase their level, which results in a direct improvement to all of their base stats.

Champions have three possible levels, starting at level one for the standard units straight out of the store. Collecting three of these will result in them merging into a more powerful level two unit, and thee level two units form a level three champion.

To get a level three champion therefore requires a total of nine versions of the unit to be bought from the store or collected from the shared draft carousel. There’s a catch, however, as all players are actually pulling from the same store, and there are a limited number of each champion.

That means that if you see other players with multiple units of the same champion that you’re hoping to level up, your chances of finding enough versions of that champion are significantly reduced, which is one of the reasons it’s important to keep an eye on what other players are doing.

The total number of available units for each champion in a game decreases as the champion’s tier increases, with the following total numbers for each tier.

  • Tier 1 – 39 units
  • Tier 2 – 26 units
  • Tier 3 – 21 units
  • Tier 4 – 13 units
  • Tier 5 – 10 units

riot gamesAs well as the store, players can grab champions during the shared draft carousel stages.

Champion traits and synergies

Perhaps the most important factor determining which champions you should be fielding is the champion traits, which grant additional bonuses when the line-up features enough champions that share traits. A full look at traits and the bonuses they offer can be found in our champion synergies guide.

There are a variety of different compositions that can prove powerful, especially with the right items on the right champions, but the key point is that trait bonuses are often more valuable than any one champion, so it may well be worth putting in a lower level champion in order to unlock the bonus even if that unit itself will be less useful than the one it’s replacing.

This is increasingly true towards the end of the game, where some of the bigger bonuses that require four or six champions with the trait can start to come online, so it’s important to keep in mind what traits you’re aiming for as you build your team.

League of Legends

TSM Spica leaks major changes to LCS 2021 format

Published: 5/Dec/2020 15:40

by Luke Edwards

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TSM jungler Mingyi ‘Spica’ Lu appeared to leak major changes to the format of the LCS 2021 season on his livestream. With LCS bosses keen to rejuvenate the competition, the future of the Spring Split could be down the drain.

Since 2015, the LCS season has been defined by two splits: spring and summer. Each split has a double round-robin, where every team plays each other twice, and the top 6 go through to a play-off series. Simple.

However, major changes to the LCS structure have been rumored to be in the works. Travis Gafford reported LCS powers were considering binning off the spring split altogether, with the season being changed instead to one long split.

The format would mean every team would play a total of 45 regular-season games, up by nine from the current amount of 36. There would also be a small play-off tournament midway through to determine the region’s representatives at the Mid-Season Invitational.

Riot Games
After a huge shake-up in rosters, including Cloud9’s signing of Perkz from G2, could the next major change be the format?

TSM Spica leaks changes to LCS 2021 format

Live on stream, Spica appeared to suggest the rumored changes to the LCS format were indeed true. He said:

“There’s 45 games next split and I’ll probably be on Jarvan all 45 games.”

TSM’s ex-coach Parth seemed to back up Spica, as he wrote in Twitch chat: “spring = 18 games, summer = 27 games.”

Spica then lightly suggested there might be some bad consequences for Parth, as he joked: “Yo Parth, you can’t leak, man. You know, I might need to take you on a walk.”

Spica’s suggestion of there being 45 games “next split”, partially backed up by Parth, means Gafford’s sources are likely spot on.

Colin Young-Wolff for Riot Games
Despite winning the LCS 2020 Spring Split, Cloud9 failed to qualify for Worlds.

The changes to the format come as little surprise. When the original Worlds Qualification system – where teams could earn ‘circuit points’ in spring to boost their chances of qualifying – was scrapped, Spring Split became redundant for anyone bar the winner.

This was punctuated by the 2020 Spring champions Cloud9 ultimately failing to reach Worlds. Making the LCS a streamlined, season-long affair would mean teams would be judged on their achievements across the year, rather than just over a few months.

Whether the other rumoured changes, such as the mid-season play-off for MSI, a reduced academy season, and a pre-season tournament, will also materialize remains to be seen.

Regardless, the merging of the spring and summer splits would be one of the biggest shakeups in the history of the LCS.