LoL developer explains why frustrating "one-shot" champions are actually good for the game - Dexerto
League of Legends

LoL developer explains why frustrating “one-shot” champions are actually good for the game

Published: 16/May/2019 11:03 Updated: 16/May/2019 11:40

by Joe O'Brien

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League of Legends senior champion designer August “Riot August” Browning has explained why some of the champions that many players consider least “fair” are actually good for the game.

In any game there will likely be elements that players find frustrating, justified or otherwise, but when it comes to competitive games like League of Legends, players are particularly prone to criticizing aspects that leave them feeling like they have no counter to an enemy’s play.

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While judgements about what feels “fair” are obviously enormously subjective, in League of Legends one of the popular targets of criticism are the more powerful assassins, as these types of champions are designed such that, if they’re successful, they can effectively “one-shot” you with a single burst of damage.

While it’s a great feeling for the assassin to delete an enemy, these kinds of champions can leave victims feeling like they were powerless to react. If an enemy with that capability is hitting you, it’s often already too late.

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Riot GamesRengar can often feel frustrating to play against.

This can be particularly annoying to play against in the case of champions like Rengar, who don’t even need to hit a difficult skill-shot in order to execute their combo and therefore can’t easily be dodged – which can also make it feel like they needed less skill to earn their kill.

Riot August argues that “one-shot” champions are actually good for the game, however, as they add another element of strategy.

Rather than being able to just out-play enemies mechanically by dodging skill-shots, champions like Rengar, whose ultimate allows him to leap to an enemy champion, force players to think strategically about their positioning so as not to get caught out alone.

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Naturally, the actual implementation of these factors includes a lot of nuance and variables, from how far ahead an assassin needs to be in order to “one-shot” a target, to which targets they should be capable of “one-shotting” – some being naturally “squishier” than others – and more meta variables like counter-picks and team synergies.

The opposite side of champions designed to “one-shot” is that when they fail to get ahead enough to actually pull off such an execution they can feel useless, as OpTic Gaming jungler William ‘Meteos’ Hartman points out.

In response, August explained that this is why Riot try to give assassins a means of escaping if they fail to one-shot an enemy, which also means that they then don’t need to make the champion’s one-shot capability too powerful in order to make them viable.

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It seems that Riot don’t have any intention of significantly toning down high burst-damage champions, so players who really don’t like playing against champions like Rengar will have to make do with banning them out as far as possible.

League of Legends

Astralis fined by Riot Games after LEC investigation

Published: 13/Oct/2020 14:27 Updated: 13/Oct/2020 14:33

by Calum Patterson

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Danish esports organization Astralis must pay a €5,000 fine, and must fulfill new requirements, Riot Games has ruled after an investigation into the team’s missing salary payments to players, and the actions of the team’s general manager.

LEC Commissioner Maximillian Peter Schmidt said that “multiple Astralis Team Members had reached out to the League reporting missing salary payments as well as conduct unbecoming of an LEC Team Manager by the interim Astralis General Manager.”

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The LEC investigation found that the missing salary payments were “tied to the specifics of the Danish jurisdiction and human error.”

“Astralis was fully cooperative and swiftly resolved the matter,” the ruling continues. “The League confirmed all missing payments have now been received by the Team Members.”

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Origen LoL team
Riot Games
Astralis previously played under the Origen brand in the LEC, until rebranding in September.

However, the investigation also found that “the Astralis GM exhibited conduct unbecoming of an LEC Team Manager including the misrepresentation of certain contract terms with the Team Members and a singular instance of verbal misconduct.”

The GM in question is not named. Astralis’s former GM, Martin ‘Deficio’ Lynge, who was there when the team went by Origen in the LEC, left at the same time as the rebranding was announced, back in September.

In addition to the €5,000 fine, Astralis must now meet four extra requirements as an organization in the LEC:

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  • Astralis is required to establish and communicate a direct avenue which Team Members can use to report potential grievances towards the Astralis ownership group.
  • Astralis is required to establish an on-boarding program for their Team Members including an outline of the above as well as an overview of Danish vacation pay and tax/payment/EasyID requirements.
  • The League will schedule check-in calls with all Team Members in the 2021 Season to ensure the above has been executed.
  • Astralis and their General Manager will be officially warned for conduct unbecoming of an LEC Team Manager as we consider the LEC organizations responsible for the actions of their employees.

At the time of writing, Astralis has not commented publicly on the LEC’s ruling.

The organization is best known for its CS:GO team, and rebranded their FIFA and LoL teams to unify the brand under the Astralis banner.