LoL developer explains why frustrating "one-shot" champions are actually good for the game - Dexerto
League of Legends

LoL developer explains why frustrating “one-shot” champions are actually good for the game

Published: 16/May/2019 11:03 Updated: 16/May/2019 11:40

by Joe O'Brien


League of Legends senior champion designer August “Riot August” Browning has explained why some of the champions that many players consider least “fair” are actually good for the game.

In any game there will likely be elements that players find frustrating, justified or otherwise, but when it comes to competitive games like League of Legends, players are particularly prone to criticizing aspects that leave them feeling like they have no counter to an enemy’s play.

While judgements about what feels “fair” are obviously enormously subjective, in League of Legends one of the popular targets of criticism are the more powerful assassins, as these types of champions are designed such that, if they’re successful, they can effectively “one-shot” you with a single burst of damage.

While it’s a great feeling for the assassin to delete an enemy, these kinds of champions can leave victims feeling like they were powerless to react. If an enemy with that capability is hitting you, it’s often already too late.

Riot GamesRengar can often feel frustrating to play against.

This can be particularly annoying to play against in the case of champions like Rengar, who don’t even need to hit a difficult skill-shot in order to execute their combo and therefore can’t easily be dodged – which can also make it feel like they needed less skill to earn their kill.

Riot August argues that “one-shot” champions are actually good for the game, however, as they add another element of strategy.

Rather than being able to just out-play enemies mechanically by dodging skill-shots, champions like Rengar, whose ultimate allows him to leap to an enemy champion, force players to think strategically about their positioning so as not to get caught out alone.

Naturally, the actual implementation of these factors includes a lot of nuance and variables, from how far ahead an assassin needs to be in order to “one-shot” a target, to which targets they should be capable of “one-shotting” – some being naturally “squishier” than others – and more meta variables like counter-picks and team synergies.

The opposite side of champions designed to “one-shot” is that when they fail to get ahead enough to actually pull off such an execution they can feel useless, as OpTic Gaming jungler William ‘Meteos’ Hartman points out.

In response, August explained that this is why Riot try to give assassins a means of escaping if they fail to one-shot an enemy, which also means that they then don’t need to make the champion’s one-shot capability too powerful in order to make them viable.

It seems that Riot don’t have any intention of significantly toning down high burst-damage champions, so players who really don’t like playing against champions like Rengar will have to make do with banning them out as far as possible.

League of Legends

Riot dev responds to broken League damage bug with Ravenous Hydra

Published: 28/Nov/2020 18:15

by Daniel Cleary


A Riot Games developer has responded to a bizarre bug in League of Legends, which is preventing the Ravenous Hydra from working with certain champions’ abilities in-game.

Riot Games introduced plenty of changes in the 2021 preseason patch such as completely revamping the League Item Shop and items to improve the game’s experience before Season 11 kicks off.

Ravenous Hydra is one of the items that has remained in League, but it received some updated stats amid the changes. The item still provides players with lifesteal, in the form of Omnivamp, but Riot has now removed the Crescent Active and added 20 Ability Haste in its place.

However, one thing that has not changed much is the item’s passive ability Cleave, which allows basic attacks and abilities to trigger extra damage, which varies based on the distance between targets.

Urgot's splash artLeague players called for a Ravenous Hydra fix after a glitch was found with champions like Urgot.

There are some champions with abilities that had unique interactions with this item, such as Aphelios’ Severum Q, but players have now noticed a bug, which stops it from working correctly with certain champions.

The issue was raised with League dev Riot Phlox, with one Redditor explaining that champions with multi-hit abilities, like Urgots W, Renekton W, and Warwick’s Ult seem to be where the problem lies.

Riot Phlox responded to the bug, revealing that they are now aware of the unusual damage glitch with Ravenous Hydra and that it would be passed on to the League Dev team.

“I’ll pass this along so we can make sure there are eyes on it, thanks!” the League dev responded, confirming they would soon be working on it.

However, he also revealed that he was unsure just when a fix might be issued for this broken damage bug, adding that they “can’t give a timeframe.”

While it is unclear when the patch will arrive in League of Legends, this will still come as good news to Urgot mains, and those who play similar champs, after they were quite vocal on this issue, as it will soon allow them to have more build options in-game.