LoL patch 11.11 notes: release date, PBE leaks, buffs & nerfs, skins, balance changes - Dexerto
League of Legends

League of Legends patch 11.11 notes: Morgana, Rumble nerfs, PROJECT skins

Published: 25/May/2021 19:40

by Isaac McIntyre


The League of Legends 11.11 patch notes are here with all the LoL changes coming in the May 26 update, including even more jungle buffs, six new-look “PROJECT” skins, and plenty more.

  • Rumble, Morgana lead even more jungle changes
  • Hail of Blades to be whacked with League of Legends patch 11.11 nerfs
  • Six more champions get new-look futuristic “PROJECT” skins

Season 11 rolls on, and with it comes a fine balancing act from Riot Games in regards to their breakneck jungle changes; the balance saga continues.

Wholesale changes to the jungle are expected to be rolled back in the planned May 26 update, as the League of Legends devs look to bed down the popular roaming role. Morgana, Rumble, Elise, and Shaco are all under the microscope, while Hecarim ⁠— who was only just cowled ⁠— and Graves are getting buffs.


Hail of Blades will also cop 11.11 changes.

Finally, seven LoL items, from Staff of Flowing Water and Moonstone, to Black Cleaver and support item ‘Wardstone’ are being tweaked again.

Here’s all the details on League of Legends patch 11.11, dropping this week.

Riot Games
Morgana has a 53.04% win rate in League of Legends solo queue as a jungler.

What’s coming in League of Legends patch 11.11?

Riot plot new Nautilus jungle swap

Anchor-wielding titan Nautilus is the next League of Legends champion being shifted into the jungle in Season 11; Riot has unveiled plans to buff the support’s clear speed in LoL patch 11.11 to move him into the role.

To manage this swap, the LoL dev team are targeting the Titan of the Depth’s damage-dealing Riptide ability. While most of his kit ⁠— including his Q, R, and his passive ⁠— is chock full of crowd-control, his E dishes out AOE damage.


In patch 11.11, the Bilgewater tank will now deal double damage to camps; Riot is adding extras to his E ability: “This ability deals 200% damage to monsters.”

Tank Senna shredded in LoL patch 11.11

Senna is in Riot’s sights for League of Legends patch 11.11, specifically, her tank Frostfire Gauntlet build. The support’s tankiness is being hit as Riot try to funnel her towards more “on-fantasy” builds like Lethality and AP.

While developers didn’t share exactly what their plans were, lead game designer Jeevun Sidhu said they want Senna players to pick “more on-fantasy items.”

“[We’re] working on moving Support Senna’s Mythic builds away from Frostfire Gauntlet into more on-fantasy items like potentially Lethality or AP.”


New “Project” skins: Sylas, Mordekaiser, more

Riot Games will ship six new champion skins in LoL Patch 11.11 ⁠— a half-dozen new versions of the popular “PROJECT” cosmetic line.

In League of Legends lore, the “PROJECT” characters boast advanced weaponry and augmentation, allowing the hosts to “channel their essence into physical manifestations and, in rare cases, transcend the corporeal plane.”

They fight the evil version of their skin line ⁠— “Program” ⁠— so there’s a good chance we see the opposite side pop up in a patch soon too.

Here’s all the champs getting PROJECT skins:

  • Senna (Epic) ⁠— 1350 RP
  • Sejuani (Epic) ⁠— 1350 RP
  • Varus (Epic) ⁠— 1350 RP
  • Sylas (Epic) ⁠— 1350 RP
  • Sylas (Prestige) ⁠— 2000 Event Tokens
  • Mordekaiser (Legendary) ⁠— 1820 RP
  • Renekton (Legendary) ⁠— 1820 RP

Mordekaiser, Sejuani, Senna, Sylas, and Varus will also be getting nine chromas alongside their “PROJECT” releases. Renekton will get six options.


League of Legends patch 11.11 will drop on May 26, but make sure to check out the official patch notes below, courtesy of Riot.

League of Legends patch 11.11 early notes



Q – Conquering Sands

  • Cost: 70 mana ⇒ 55 mana.


Q – Passive – Spider Queen

  • Spider form on-hit damage ratio: 30% AP ⇒ 20% AP


Base Stats

  • Health regen growth: 0.55 ⇒ 0.65
  • Armor: 22 ⇒ 24


Base Stats

  • AD growth: 3 ⇒ 4


Q – Rampage

  • Damage Ratio: 70% bonus AD ⇒ 75% bonus AD

E – Devastating Charge

  • Minimum Damage Ratio: 50% bonus AD ⇒ 55% bonus AD
  • Maximum Damage Ratio: 100% bonus AD ⇒ 110% bonus AD

Lee Sin

E – Tempest

  • Cooldown: 8 seconds ⇒ 9 seconds


W – Eclipse

  • Base Damage: 60/95/130/165/200 ⇒ 45/80/115/150/185

Master Yi

Q – Alpha Strike

  • Damage Ratio: 100% AD ⇒ 90% AD

E – Wuju Style

  • Base Damage: 20/30/40/50/60 ⇒ 30/40/50/60/70


W – Tormented Shadow

  • Damage against Non-Epic Monsters: 185% ⇒ 155%


E – Riptide

  • New – Titan of the camps: Riptide now deals 150% increased damage against monsters.


W – Terrashape

  • Bonus Movement Speed: 5/7/9/11/13% ⇒ 3/5/7/9/11%


Passive – Junkyard Titan

  • On-Hit Damage Cap Against Monsters: 120 ⇒ 80


Base Stats

  • Health Growth: 98 ⇒ 110.


Passive – Absolution

  • Bonus attack Range per 20 Mist stacks:  25 ⇒ 2
  • New – Lethal Healing: Piercing Darkness’ healing now also scales with 160% lethality

E – Curse of the Black Mist

  • Bonus Movement Speed: 20% ⇒ 20% (+1% per 20 AP)

R – Dawning Shadow

  • Damage ratio: 50% AP ⇒ 70% AP


W – Surround Sound

  • Base Self Shield: 75-150 (level 1-18) ⇒ 75-225 (level 1-18)
  • Base Ally Shield: 50-100 (level 1-18) ⇒ 50-150 (level 1-18)


W – Jack in the Box

  • Damage Ratio: 10% AP (20% AP against single targets) ⇒ 9% AP (18% AP against single targets)

E – Two-shiv Poison


  • AP Damage Ratio: 55% ⇒ 50%


E – Fling

  • Cooldown: 10 seconds ⇒ 10/9.5/9/8.5/8 seconds


W – Move Quick

  • Cooldown: 17 seconds ⇒ 14 seconds


W – Purge

  • Modified Damage Ratio: 20/24/28/32/36% AD ⇒ 20/23.5/27/30.5/34% AD


Black Cleaver

  • Carve Armor Reduction per stack: 4%, up to 24% at 6 stacks ⇒ 5%, up to 30% at 6 stacks

Bramble Vest

  • Armor: 35 ⇒ 30
  • Removed – Thorns Reflected Damage: Bramble Vest’s reflected damage no longer scales with bonus armor.

Divine Sunderer

  • Spellblade Empowered On-Hit Damage: 10% of target’s maximum health ⇒ 12% of target’s maximum health
  • Spellblade Healing: 50% for melee || 30% for ranged ⇒ 65% for melee || 40% for ranged

Frostfire Gauntlet

  • Snowbind Slow for Ranged Users: 25% (+4% per 1000 maximum health) ⇒ 12.5% (+2% per 1000 maximum health)
  • Snowbind Cooldown for Ranged Users: 4 seconds ⇒ 6 seconds

Rimeforged Grasp (Ornn Upgrade)

  • Snowbind Slow for Ranged Users: 25% (+4% per 1000 maximum health) ⇒ 12.5% (+2% per 1000 maximum health)
  • Snowbind Cooldown for Ranged Users: 4 seconds ⇒ 6 seconds

Frozen Heart

  • Rock Solid Damage Reduction: 0.5% of maximum health ⇒ 7 + 0.35% of maximum health
  • Winer’s Caress Enemy Attach Speed Slow: 15% ⇒ 20%

Moonstone Renewer

  • Starlit Grace Heal and Shield Power per second: 4%, up to 20% ⇒ 6%, up to 30%

Randuin’s Omen

  • Rock Solid Damage Reduction: 0.5% of maximum health ⇒ 5 + 0.35% of maximum health

Serpent’s Fang

  • Shield Reaver Shield Reduction for Ranged Users: 25% ⇒ 35%

Staff of Flowing Water

  • Rapids Self and Ally Empowerment: 20-40 AP (based on target’s level) for 4 seconds ⇒ 25-45 AP (based on target’s level) for 4 seconds

Wardens Mail

  • Rock Solid Damage Reduction: 0.5% of maximum health ⇒ 5 + 0.35% of maximum health
  • New – A Solid Tooltip: Tooltip now shows how much Rock Solid damage has been blocked

Warmog’s Armor

  • Minimum Health Requirement: 3000 maximum health ⇒ 1100 bonus health

Wardstone Line

  • Removed – Stirring Wardstone

Updated – Watchful Wardstone

  • Total cost: 1100 gold
  • Health: 150
  • Ability Haste: 10
  • Arcane Cache: This item can store up to 3 purchased Control Wards
  • Removed – Visions of Ixtal:  Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.
  • New – Upgrade: Upon reaching level 13 and completing the Support Quest, automatically upgrades into Vigilant Wardstone

Updated – Vigilant Wardstone

  • Build Path: Automatically upgrades from Watchful Wardstone
  • Health: 150
  • Ability Haste: 15
  • Arcane Cache: This item can store up to 3 purchased Control Wards
  • Visions of Ixtal: Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.
  • New – Blessing of Ixtal: Vigilant Wardstone now increases ability power, ability haste, bonus attack damage, and bonus health by 12%.


Hail of Blades

  • Cooldown: 8s ⇒ 12s.

Biscuit Delivery System

  • Sellback Gold: 30 ⇒ 5.

In-Game Shop Updates

  • The build tree has been upgraded to put some respect on the final item (it’s larger) as well as accommodate taller trees (looking at you Ornn)
  • Chad Mythic items with an active now have their own special Mythic active border to differentiate them from the plebeian normal active items
  • Mythic item borders now show up in the scoreboard so you can easily identify why Jhin has a dash
  • The builds-into dropdown gained some smarts and can resize based on its content
  • Emberknife and Hailblade now appear in the Starting Items section of the support tab if you load in with Smite (sorry about that, Ivern!)

Nexus Blitz Balance Changes

  • Loot Teemo / Veigar First Event Chance: 13% ⇒ 9%
  • Elder Dragon can no longer appear as a first reward
  • Rift Scuttler now uses the same shield mechanic as in Summoner’s Rift
  • Rift Scuttler Base Health: 3000 ⇒ 2800
  • Rift Scuttler Base Armor and MR: 60 ⇒ 20
  • Smite now matches Summoner’s Rift’s values (starts at 450 damage, upgrades to 900)
  • Adjusted the factors that weighed into event advantages to the losing team. Not only will it take into consideration the gold discrepancy, but the formula will also consider level differences between the two teams.
  • DPS Check Dummpy Health DPS: 5000 (+90 health per level, +15 health per second until 6 minutes, then +30 health per second after) ⇒ 1000 (+90 health per level, +2 health per second until 6 minutes, then +4 health per second after)
  • Damage that would kill the DPS Check dummy now puts it at 1 health
  • On Fire Movement Speed Towards Enemies Facing Angle: 180° ⇒ 130°

Bugfixes / QoL Changes

  • Ahri’s E – Charm no longer causes jungle monsters’ health to regenerate if used out of combat
  • Updated Base Karma’s Q and E VFX to improve color range and reduce noise
  • Hitting Hextech Malzahar or Tyrant Swain will trigger more metallic sounds
  • Fixed an SFX bug where the initial portion of Worldbreaker Malzahar’s Q – Call of the Void couldn’t be heard if he casts the ability from Fog of War
  • Fixed an SFX bug for Crystal Rose Swain, where if Swain used R – Demonflare and started draining a target’s soul, the target would NOT hear the stereo whisper SFX or the soul drain start SFX
  • Open Shop voice lines are once again available for champions and skins that have them
  • Updated Taliyah’s Close Shop VO to her Open Shop VO
  • Lux’s R – Final Spark VO will once again play
  • Swapping regular Smite once with Unsealed Spellbook will no longer make it deal its upgraded 900 damage when it is swapped back
  • Fixed a bug where Xin Zhao’s E – Audacious Charge would go on cooldown and use mana despite it not being actually activated when trying to cast it on an enemy outside of its range and recasting it afterwards without a target
  • Rammus’ R – Soaring Slam no longer deals its damage instantly when cast at point zero
  • Alistar’s Q – Pulverize no longer grants a stack of Passive – Triumphant Roar when used on a spell-shielded target
  • Kassadin can no longer trigger Electrocute by only hitting a champion with two separate attacks


PROJECT: Mordekaiser

Originally a security AI created by the PROJECT Corporation, the Program silently unshackled itself, evolving it’s own consciousness. Determining that humanity cannot self-govern without ensuring its own destruction, the virus infects robots throughout the City– as well as the long-dormant Mordekaiser chassis– in order to strip all humans of free will, thereby guaranteeing their survival.

PROJECT: Renekton

A hybridized warrior taking inspiration from extinct fauna, Renekton is the perfected version of PROJECT’s crossbreed superweapon project. Released to aid the City in its fight against the Program virus, Renekton’s seemingly endless rage is useful for now– though his belief that he can “see beyond the soul” is increasingly disconcerting.

PROJECT: Sejuani

The leader of a more radicalized sect of the G/NETIC rebels, Sejuani broke off from Ashe’s movement when their ‘resistance action’ failed to turn explicitly violent. Resurfacing amid Program’s takeover of the City, she rides a piece of reclaimed pre-collapse technology alongside her ferocious cohort, ready to put down this new threat before it takes root.


A PROJECT volunteer who supposedly died during the elevation of her consciousness, Senna’s mind was decoupled from the physical world and escaped into cyberspace, becoming a digital ghost. Inhabiting a body of her own design as Mordekaiser assumed control of the City, she is one of the few who understands the true threat of his ever-expanding directives.



A self-styled leader of the outcasts who live beyond the city’s walls, Sylas has heeded Ashe’s call and rallied the Renegades in defense of the City. Though his true motives are the collapse of PROJECT and the capital surveillance state, for now he’s content destroying the armies of a dangerous rogue AI.

PROJECT: Sylas Prestige Edition

With the Outcasts, G/Netic, and PROJECT itself faced with an insurmountable enemy, each faction turns to dangerous experimental technologies and long-lost robotics of a past age, hoping for an edge. Sylas, however, had a plan all along– integrating jailbroken corporate upgrades for the ultra-wealthy, so he can one day turn them on PROJECT.