GTA Online update patch notes: Itali GTB Lucky Wheel reward & 3x cash

GTA Online update patch notes: Itali GTB Lucky Wheel reward & 3x cash

Published: 17/Sep/2020 12:09

by David Purcell


Rockstar Games have released a brand new GTA Online update and we’ve got the patch notes. There’s a brand new car on the Lucky Wheel rewards podium, but that’s not all. 

The game’s developers have once again rolled out a big patch to keep the content fresh in the world of Grand Theft Auto. As expected, more and more cash is up for grabs in special missions.


Twitch Prime Gaming rewards were updated for September as well, meaning players can now get huge discounts on two vehicles for a limited time. Not to mention the millions per month in membership bonuses.

You don’t have to be a member of anything to enjoy the latest update, though, so let’s dive right into the patch notes.


GTA Online September 17 update: patch notes

Itali GTB

GTA Online car
Rockstar Games
This Itali car has been added to the Diamond Casino podium.

The Itali GTB is usually available for over $1 million in GTA Online, but for a short period of time you could grab it for free. Spin the Lucky Wheel between September 17 and 25 for a chance to win it.

Cash boosts, featured races and missions

Just like any other week, double cash and RP is a thing in this patch. Not only that, but triple rewards have also been included.

Per Rockstar leaker TezFunz2, the following will feature:

  • 3x GTA$ & RP: King of the Hill & Overtime Rumble Adv mode
  • 2x GTA$ & RP: Air-freight Cargo
  • Premium Race: Senora Freeway
  • Time Trial: Del Perro Pier
  • RC Time Trial: Construction Site II

Discounts and offers

Tula GTA Online
Rockstar Games
The Tula is usually one of the most expensive aircrafts around.

Prime Gaming members will get an additional 10% off all of the deals below, but even for those who don’t have that subscription, there are some cracking deals in the pipeline.

  • 50% Off: Torero Swinger Savestra 190z Stirling GT Rapid GT Classic Mamba Infernus Classic Z-Type Viseris
  • 40% Off: Starling, Tula
  • 30% Off: Hangars, Renovations & Hangar Workshop, Deluxo, Zhaba
  • 25% Off: Manana Custom, Gauntlet Classic Custom

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.