The Division 2 receives hotfix to solve skill cooldown issue - March 18 patch notes - Dexerto

The Division 2 receives hotfix to solve skill cooldown issue – March 18 patch notes

Published: 18/Mar/2019 21:28 Updated: 18/Mar/2019 22:01

by Eli Becht


The nagging skill cooldown issue that has been plaguing The Division 2 since launch is now being fixed thanks to an emergency hotfix released on March 18.

The Division 2 is out now and has been with positive reviews by both critics and players alike.

Many players talk about how the sequel takes everything built with the first game and just outright improves it. It’s also arguably one of the most complete looter shooters at launch to release in quite some time.

Despite the positive reception, that doesn’t mean The Division 2 is without its flaws.

One of the major issues that has been affecting the game is a bug that would cause your skills to randomly destroy themselves and go on cooldown, which is not ideal if you’re in the middle of a fight and need to use a certain skill.

UbisoftThe skill cooldown bug is being addressed in The Division 2.

Massive Entertainment, developers of The Division 2, have made this a top priority and now it looks like a fix is finally rolling out.

This news was announced in a Ubisoft forum post that says the bugs causing skills to immediately destroy themselves and go on a 15-second cooldown will be fixed with this patch.

By the time you read this the fix should be live which means you’ll have all of your skills ready for that upcoming fight you’ve had your eyes on.

The developers say more bugs are being targeted in a future update but considering how major this one was it got pushed out before everything else.

As players wait for the patch, they are warned to avoid the talents Extra and Overlap which are deemed the culprit for all of these problems plaguing the game so far.

You can read the full post below.

Maintenance – March 18th, 2019

Agents, good news! We have identified several issues that were causing skills to immediately destroy themselves and go on a 15 second cooldown. Our development team has been hard at work during the weekend and throughout today to find a fix for those problems.

We will be able to solve most of these occurrences with the brief maintenance today, March 18th at 10:15 PM CET / 5:15 PM EST / 6:15 AM KST / 8:15 ACT. The servers will be down for approximately 15 minutes and you should encounter these issues way less often from this point on.

The team is continuing their work to resolve all the remaining issues on this topic with a future patch later this week. Until then you can try to avoid the talents EXTRA and OVERLAP which seem to be the culprit and can cause skills to act up even after maintenance, albeit still much less often.

We want to thank everybody for your continued reports, your feedback and most importantly your patience. The health of the game continues to be our highest priority!

Call of Duty

Black Ops Cold War devs discussing changes to “overpowered” Flak Jacket

Published: 27/Nov/2020 23:23

by Tanner Pierce


Ever since launch, Black Ops Cold War fans have been complaining about how overpowered the Flak Jacket perk is. Now, after tons of fans have posted videos of them surviving things that they should not have, Treyarch appear to be discussing adjustments.

Flak Jacket, which provides resistance to explosive damage, has been in Call of Duty games for a while now. While the perk has been around since the World at War days, it always provided a marginal resistance to explosive damage, in order to make sure that the game is properly balanced. Now, with Black Ops Cold War, that seems to be very different as players are casually surviving serious explosive damage.

Gamers have been reporting for a while now that the Flak Jacket perk in the game is just too powerful and that it provides too much resistance. With the complaints mounting, it seems like the developers might finally do something about it, as evidenced by a comment on Reddit.

Treyarch Community Manager Josh Torres appears to say that there has been a discussion at Treyarch about Flak Jacket.

In a post detailing a change that someone would like made to Flak Jacket, Treyarch Community Manager Josh Torres said that “there was actually a discussion about this yesterday.” Although he didn’t elaborate further, it appears that the team is aware of the issue even if they don’t have a timeline for any changes yet.

This comes after a week of videos from fans detailing just how absurd the perk is. Some of the videos are tame enough, with some people spraying explosives to no avail, while others are more surprising, showing direct impacts on players with RPG’s with negligible impact.

RPG and CIGMA vs. FLAK JACKET from blackopscoldwar


Another video, which is appropriately titled “I think Flak Jacket might be a little too strong,” even shows a player with Flak Jacket getting hit by a Cruise Missile (yes, the scorestreak) and surviving, seemingly because of the perk.

Granted, it took out most of his health, but the fact that a scorestreak which is supposed to take out a few players at a time didn’t even take out one with a near-direct hit is borderline shocking.

I think Flak Jacket might be a little too strong from blackopscoldwar

Most fans agree that the perk is broken, with one person on Reddit flat out saying that it is “overpowered.” Another commenter in a different post called it “the most OP perk in COD history,” which is a bold claim to make considering the controversial One Man Army perk existed back in the day.

Regardless, it seems like the community is hoping for a major overhaul of the perk. It’s hard to defend being able to survive a direct impact from an RPG, so Treyarch appear to be looking for solutions.