How to play The Division 2 for free this weekend - Dexerto

How to play The Division 2 for free this weekend

Published: 13/Jun/2019 17:16 Updated: 13/Jun/2019 18:44

by Meg Bethany Koepp


Ubisoft is giving new players a chance to try Tom Clancy’s The Division 2 for free on PC, PlayStation 4, and Xbox One from June 13 through June 16 – here’s how you can play.

Video game giant Ubisoft had a massive presence at E3 2019, unveiling new titles such as Roller Champions, Ghost Recon Breakpoint, and Watch Dogs Legion.


They also announced details on the upcoming Division 2 DLC, and what better way to celebrate than to make the game free for new players for the weekend.

UbisoftThe Division 2 goes free-to-play this weekend.

How to play for free

For PC players interested in trying out The Division 2 for free this weekend, you’ll need to sign up for and download UPlay, Ubisoft’s main hub for their PC games. You can download the game straight from the UPlay product page – no payment required.


PlayStation 4 players can grab the game from its product page in the PlayStation Store. If it doesn’t show up on the front page, simply search for the game and download it that way. PlayStation’s subscription service PS Plus isn’t needed, so no worries there if you’re not subscribed.

For players on Xbox One, the first thing you’ll need is an Xbox Live Gold subscription – one month is $9.99, three months is $24.99, and a year’s sub is $59.99. If you have a subscription, simply head to the Division 2 product page on the Xbox Store, and download the game for free.

UbisoftXbox One players will need an Xbox Live Gold subscription.

When does the free weekend start and end?

The free weekend officially starts on June 13 at 12:01 AM PST (3:01 AM EST, 7:01 PM GMT) across all platforms.


It ends on June 16 at 11:59 PM PST (2:59 AM EST, 6:59 AM GMT), giving new players four whole days to soak themselves into the immersive world of The Division 2.

If you decide you’d like to buy the game after the free weekend is up, Ubisoft is offering a digital discount of up to 35% depending on the platform, so it’s definitely worth buying while it’s cheaper than the usual retail price.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.