The Division 2: Everything you need to know about endgame Specializations

by Alan Bernal


The Division 2’s endgame will let players choose between the Sharpshooter, Demolitionist, and Survivalist Specializations after completing the main story and hitting max level. 

Many fans have been playing the early release of The Division 2 leading up to its official launch on March 15. While there is plenty to do before reaching the endgame Specializations, knowing how to navigate them beforehand will make the crucial decision easier to make.

Once the player completes the campaign and hits level 30, they’ll have the choice of three different routes to take: The Demolitionist, Sharpshooter, and Survivalist. Though the choice determines the main skill tree players will be grinding, players can sway to other Specializations by visiting the Quartermaster in the Base of Operations .

A look at the different Specializations with their Signature Weapons.


Every Specialization comes with its own unique equipment and talents that bring variety to a squad. Once a player picks a Specialization they’ll get access to unique signature weapons, Grenade Mods, weapon attachments, Tactical link group buff, and much more.

Signature weapons will be replacing the first game’s Signature Skills. The more tiers in each Specialization’s Progression Trees a player unlocks, the more Skill Variants and perks they can get.

Switching through the Specializations won’t have any impact on the equipment on your agent. Players will keep their equipment but will get an additional weapon and “a battery of perks” similar to the Dark Zone Perks.

Icon signaling the location of special ammunition.

Signature Weapon Ammo

Each Specialization has a signature weapon: the Demolitionist get the M32A1 Grenade Launcher, the Sharpshooter gets the .50 Cal Sniper Rifle, and the Survivalist has the Explosive Tipped Crossbow.

Different Specializations will have different ways of obtaining Signature Ammo. The Demolitionist earn ammo by getting explosive kills, the Survivalist has to kill targets affected by status effects, while the Sharpshooter gets ammo by earning headshot kills.

A look a the skill tree for Survivalists.


General Modifiers

  • Elite Defence
    +15% protection from elites.
  • Triage Specialist
    +15% increased Outgoing Healing.
  • Crunch Time
    10% cooldown reduction when in cover.
  • Vital Protection
    Reduce the chance you are critically hit in Conflict by 20%.
  • Survivalist Tactical Link
    Group members gain +10% damage to targets under a status effect.

Weapon Modifiers

  • Incendiary Grenade
    The incendiary grenade applies burn to targets within the radius
  • Survivalist D50
    .44 Magnum Revolver with optical attachment slot.
  • Gunslinger
    +10% increased sidearm damage.
  • Signature Weapon Damage
    +145% increased Signature Weapon damage.
  • Running The Gun
    +15% increased Shotgun damage.
  • E.M.I.
    +15% increased Assault Rifle damage.
  • Infantry 5.56 Mag
    Special magazine for 5.56 Assault Rifles.

Skill Modifiers

  • Mender
    The Mender seeker mine follows allies and repairs armor.
  • Magnetic Disc
    Mod to reduce seeker mine cooldown.
  • Larrea Tridentata Infusion
    Mod to increase the healing of the seeker mine.


  • Distributed Repair
    Armor kits now repair over 5 seconds instead of instantly, but the repair effect now also applies to team members within a radius of 10 meters.
  • Explosive Bolt Acquisition
    Killing an enemy under status effect may drop Signature Weapon ammo.
  • Group Signature Ammo Supply
    The group has a chance to gain 1 signature ammo when a target with a status effect is killed.
  • Scraping By
    Receive 5 ammo per second for your current weapon when moving from cover to cover while in combat.
  • Survivalist** Uniform
    An outfit for the Survivalist.

The Demolistionist's skill tree for players to grind through.


General Modifiers

  • Incombustible
    Increase burn resistance by +20%.
  • Explosive Ordnance
    +25% increased explosive damage. Affects explosive grenades, skills and effects.
  • Vital Protection
    Reduce the chance you are critically hit in Conflict by 20%.
  • Demolitionist Tactical Link
    Group members gain +5% damage to targets out of cover.

Weapon Modifiers

  • Fragmentation Grenade
    The fragmentation grenade deals damage and causes targets to bleed.
  • Diceros Special
    A hard hitting .357 Magnum Revolver. The unusual low barrel design firing from the bottom of the cylinder makes for a balance rarely seen in this category of weapon.
  • Gunslinger
    +10% increased sidearm damage.
  • Signature Weapon Damage
    +145% increased Signature Weapon damage.
  • Spray and Pray
    +15% increased SMG damage gives the Demolitionist a nimble close range alternative.
  • Onslaught
    +15% increased LMG damage enables the demolitionist to lay down heavy amounts of fire.
  • Small Laser Pointer
    Underbarrel attachment for short and long rails.

Skill Modifiers

  • Artillery
    The artillery turret launches ordinance at nearby targeted locations.
  • Cyclone Magazine
    Mod to increase the turret’s ammunition count.
  • SHD CPU V.2
    Mod to increase the turret’s damage.


  • X-Stat Armor Kit-Supplementary
    Armor kits repair 70% damage and boost weapon handling by 100% for 15 seconds. On completion, an additional 30% repair occurs.
  • 40 mm Grenade Acquisition
    Explosive kills drop Signature Weapon ammo for the 40mm grenade launcher, except when caused by the Grenade Launcher itself.
  • Group Signature Ammo Supply
    Multi-Kills with explosives grant a chance to gain Signature Weapon ammo to all group or raid members.
  • Crisis Response
    When armor is reduced to 0, refills all main weapon ammo.
  • Braced for Impact
    Ignore explosions. Can only trigger once every 60 seconds.
  • Demolitionist Uniform
    Vanity items.

The skill tree for Sharpshooters.


General Modifiers

  • One In The Head
    +25% Headshot damage.
  • Deft Hands
    +30% increased reload speed.
  • Breath Control
    30% weapon stability and reduced recoil.
  • My Home Is My Castle
    Increased armor while in cover.
  • Vital Protection
    Reduce the chance you are critically hit in Conflict by 20%.
  • Sharpshooter Tactical Link
    Group members gain +10% headshot damage when they are closer to the target than you.

Weapon Modifiers

  • Flashbang Grenade
    The flashbang grenade blinds enemies.
  • Sharpshooter 93R
    A three round burst fire pistol.
  • Gunslinger
    +10% increased sidearm damage.
  • Signature Weapon Damage
    +145% increased Signature Weapon damage.
  • This is My Rifle
    +15% increased Rifle damage.
  • Digital Scope
    Digital scope for bigger distances.

Skill Modifiers

  • Tactician
    The tactician drone marks enemies for all group members.
  • Graphene Battery The tactician drone marks enemies for all group members, adding them to the agents and other allies HUD.
  • Carbon Fiber Frame The tactician drone marks enemies for all group members, adding them to the agents and other allies HUD.


  • X-Stat Armor Kit-Supplementary
    Armor kits repair 50% less, but remove status effects and increase bleed, burn and poison resistances for 20 seconds.
  • .50 Caliber Ammo Acquisition
    Headshot kills may drop Signature Weapon ammo, except for kills with the TAC-50 C Rifle.
  • Group Signature Ammo Supply Kills with the Signature Weapon have a chance to drop Signature Weapon ammo for all group or raid members.
  • Round After Round
    Receive 5 ammo per 10 seconds for your marksman rifle and rifle after 20 seconds in cover.
  • Marksman Uniform An outfit for the Sharpshooter.