Team SoloMid's Myth Expresses Concern With Community Members Joking About 'Gaming Disorder' Classification - Dexerto

Team SoloMid’s Myth Expresses Concern With Community Members Joking About ‘Gaming Disorder’ Classification

Published: 19/Jun/2018 18:56 Updated: 26/Jul/2018 12:05

by DG Goldstein


Ali ‘Myth’ Kabbani of Team SoloMid has lashed out at those mocking the new ‘Gaming Disorder’ classification by the World Health Organization.

On Monday, June 18th, the WHO officially added ‘Gaming Disorder’ to their 11th ‘Classification of Diseases’ listing, and ignited a vast debate among community members in regards to its severity.

While the classification was first proposed back in December of 2017, it was not made official until June 18th and quickly made its rounds across the internet and the gaming world, along with reaching mainstream culture.

‘Gaming Disorder’ is defined as “a pattern of persistent or recurrent gaming behavior (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the Internet) or offline,” and was officially added to the Classification of Diseases on Monday,.

Following the news, many quickly took to various forms of social media in order to voice their opinions on the classification, with some making a collection of different jokes and memes in regards to the decision.

However, Myth, a Fortnite player for TSM, was not having any of the jokes, mentioning how people can get ‘lost in things,’ and gaming can ‘be one of those things.’

With the classification being so new, it is unknown if any of the factors or aspects will be altered as time goes on, especially with mental health professionals expressing their views on both sides of the disorder. 

The full description of the newly-added ‘Gaming Disorder’ can be found on the official World Health Organization Classification of Diseases, 11th edition.


Overwatch player exposes how broken map points really are

Published: 25/Oct/2020 16:15

by Michael Gwilliam


Overwatch YouTuber and Twitch streamer Nathan ‘KarQ’ Chan has exposed why contesting or capturing points in the game can feel a bit off. As it turns out, the game doesn’t accurately tell you where the point really begins.

If you’ve ever played Overwatch, chances are you’ve had a game where you swore you were on the point at the last moment, but the game didn’t count it. This is because the objective’s visual identifier is much cleaner than the game would lead you to believe.

The first thing that KarQ explains is that he’s using a Workshop mode called Patriq’s Tool [WNSY6] to show a map’s true properties.

As visualized by a little rope, the true point begins once a character’s model crosses over that line. Additionally, green orbs indicate high ground locations that heroes can still be standing on to either contest or capture an objective.

Hanamura's point B dead zones
Hanamura has a weird dead zone by the stairs.

Starting with Hanamura, KarQ explains how the first point is slightly more extended than the visuals suggest. The second point, meanwhile has some wonky positions where for smaller heroes, they cannot contest near the right side’s stairs as there is a dead zone.

Temple of Anubis also has some glaring issues with dead zones that will prevent some smaller heroes such as Tracer from being able to contest. The defender’s right-hand corner on the second point features a massive dead zone that can even keep stall heroes like Mei from being able to contest. This is a big deal and something to keep in mind in-game.

Volskaya’s second point is completely busted with a single aerial spot on the point counting as a dead zone. This means that despite the capture point’s height being 8.70 meters, a random mid-air spot doesn’t count.

Moving onto King of the Hill maps, for Ilios Ruins, players can actually contest above every single ledge and corner above the point. This is important because it means that there’s no reason to throw yourself onto the objective and risk your life in overtime.

Meanwhile, Ilios Well, despite being a mirrored back, gives one side an unfair advantage because the point starts four stairs up on one section and only three on the other. One section of the map even features two random dead spots while the other side has potted plants where those dead zones are.

Ilios Well is a broken map
Ilios Well isn’t even mirrored.

This isn’t to say some of the maps aren’t well-made. Hollywood’s first point is nearly perfect on all sides, which makes one wonder why not all of them are like that.

With Overwatch 2 in development, hopefully, the team can adjust all the older maps to make the visual identifier more consistent so players know exactly where they can and can’t contest.