KFC's anime-styled dating sim lets you date Colonel Sanders - Dexerto

KFC’s anime-styled dating sim lets you date Colonel Sanders

Published: 10/Sep/2019 21:21 Updated: 10/Sep/2019 22:14

by Michael Gwilliam


It’s official, we have hit peak internet now the Kentucky Fried Chicken is publishing video games

The trailer for “I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator” has been released and not only does it look mind-bogglingly bizarre, it actually has some charm to it.  


With an anime theme, the trailer comes across as the intro to a show than something intended as a game. 

Psyop/KFCYou can date Colonel Sanders in an upcoming KFC video game.

According to the Psyop-developed game’s Steam page, you play as “a promising culinary student, as you try to date your classmate, Colonel Sanders. Throughout your journey, you’ll be faced with life-changing decisions that will affect your chances of friendship and love. But be careful! Your choices have real consequences with real animated characters’ feelings at stake.”


It goes on to state that the game features 9 characters, secret endings, cooking battles and “multiple hours of play-through” implying that this isn’t just some joke game. 

They go on to say that the game is officially created by KFC. Which is actually the case as KFC’s Gaming Twitter account RT’d a user who posted about finding the title on Steam.

Further confirming the legitimacy, a KFC representative told Polygon that the game is free and will be released on September 24. 


In 2018, Psyop developed and published “Camp W”, a visual novel style title about a witch attending a summer camp in the human world. 

With more and more fast food companies appealing to gamers and internet culture, it was only a matter of time until one went all-out and this seems to be it. 

Psyop/KFC“I Love You, Colonel Sanders! A Finger Lickin’ Good Dating Simulator” launches September 24.

The Wendy’s Twitter account first started attracting notable attention when the account’s admin began replying to questions such as who she mains in Overwatch.  Since then, others have attempted to inch closer to nerd culture.


Earlier this year, FaZe Clan announced a partnership with Burger King to launch the Impossible Whopper. 


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.