Dr Disrespect’s Twitch stream hijacked by trash talking daughter 'Baby Disrespect' - Dexerto
Entertainment

Dr Disrespect’s Twitch stream hijacked by trash talking daughter ‘Baby Disrespect’

Published: 12/Mar/2019 16:34 Updated: 12/Mar/2019 17:07

by Connor Bennett

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Dr Disrespect may be the king of trash talk on Twitch, but it looks like he has a new challenger in the form of his own daughter.

The Doc introduced his daughter, who he has called ‘Baby Disrespect,’ during a livestream in 2017 and she has become a regular figure on his broadcasts ever since – appearing every so often to speak to her father. 

Now, after a few years of appearing alongside The Doc, she is seemingly matching her dad’s ability to talk trash – but instead of using it on enemies in a battle royale game, she’s taking shots at The Doc and his friends.

G FUELThe Doc’s trash talking of opponents is unmatched – but his daughter isn’t far behind.

His daughter took over the stream, taking shots at both her dad and his teammates as they celebrated yet another win in Apex Legends. After being handed the mic, she introduced herself. “My name is Alana,” she said, “My dad has a poo-poo butt.”

Her trash talking wasn’t finished there, as Baby Disrespect turned her attention to Colton ‘Viss’ Visser, after he asked if she was on the mic. “It’s Mr poo-poo butt to you,” she replied to Viss, sparking widespread laughs from The Doc and his partners.

Trying to wrangle his stream back under control, the Doc told her that it was his show before baby disrespect fired back with: “No it’s not! Now its mine.”

Putting an end to the shenanigans, the two-time lifted Baby Disrespect up and placed her off stream before she could showcase anymore of her high-level trash talk.

While his daughter isn’t the right age to hear some of the Doc’s more adult-friendly trash talking, it’s clear that she is quickly following in the footsteps of her father.

Could she be the next two-time, back-to-back, video gaming champion in a few years time? It remains to be seen – but she has one hell of a mentor to help her. 

Entertainment

Shroud thinks modern FPS games need to stop trying to be “so realistic”

Published: 27/Oct/2020 5:23 Updated: 27/Oct/2020 6:34

by Alex Tsiaoussidis

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Shroud is not one to keep his opinions to himself, and in one of his latest streams, the Twitch star admitted he doesn’t care how realistic FPS games are, as long as the titles get their balance, gameplay, and shooting just right.

The whole gameplay versus realism debate has been a divisive topic ever since graphics improved enough to look more like real-life.

On the one hand, competitive gamers often don’t care about how realistic a game looks and feels. Instead, they want one that is smooth and responsive and won’t hesitate to turn down video settings to increase frame rates.

But on the other hand, some gamers want to immerse themselves in an experience that feels authentic and realistic. If the game runs well-enough, they want to crank the settings up to ultra and lose themselves for a couple of hours.

This division has found its way into video-game development too. Some developers prioritize how the game plays, while others care more about how it looks. It’s not always black or white since most find a balance between the two.

Shroud FPS Games Realistic
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Shroud played CS:GO competitively before he was a streamer, which adds more weight to his opinion.

Shroud thinks FPS games don’t need to be “so realistic”

Mike ‘shroud’ Grzesiek chimed in on the issue, and he believes modern first-person-shooters need to chill out on realism. Instead, he thinks they should focus on balance, gameplay, and finding a unique style that works for them.

“Personally, I don’t care how realistic your game is,” he said. “I think when it comes to balancing… you kinda have to throw IRL out the window, right?”

“I think the best games come up with their own… shooting style,” he added. “Rather than just using real-life as their guideline.”

Shroud wraps up his opinion by saying that the most important thing about a first-person shooter is the “shooting” itself. After all, it’s the essence of a shooting game, regardless of how realistic it looks.

The related segment begins at 3:48 in the video below.

Interestingly, it seems like Shroud’s opinion on the matter has fluctuated quite a bit.

Earlier this year, he talked about how he’d design his own perfect FPS game and said, “I wouldn’t want [the weapons] to look like Rust. I want [them] to look more like Tarkov, where it’s got that realistic kind of look to it.

Less than one month before that, however, he lasted Rainbow Six: Siege for being too realistic and “ruining competitive integrity,” which is consistent with his current view.

Of course, it’s perfectly natural opinions change. Plus, it seems like he’s come full-circle, and doubled-down on the importance of gameplay over realism.