CS:GO map creator gives update on Cache remake progress - Dexerto
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CS:GO map creator gives update on Cache remake progress

Published: 21/May/2019 14:13 Updated: 21/May/2019 14:53

by Joe O'Brien

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The creator of CS:GO map Cache, FMPONE, has given an update on the progress of the ongoing remake.

CS:GO uses a competitive map pool of seven maps, which are designated as the “Active Duty” maps in-game and used in offline competition.

Exactly which maps are featured in this map pool varies, however, as Valve periodically remove a map to have it reworked or refreshed and replace it with another map, typically the one that was previously removed for its own update.

Long-standing competitive map Cache was removed from the competitive map pool on March 29, with the surprising addition of Vertigo as its replacement.

Since the switch, FMPONE, who originally created the map, has been working on a Cache remake. With Cache having survived in the Active Duty for so long largely due to it being generally popular with most players, many are eagerly looking forward to the updated version.

Fortunately, it seems like the wait might soon be over, as FMPONE has given an update on the rework’s progress which an image of the map that has almost every area marked by a green tick.

FMPONEFMPONE’s Cache rework progress.

It’s currently unclear exactly how drastic a rework the new version of Cache will be. Some maps, such as Dust II, saw very limited changes to their fundamental structure during their rework, with the update instead being largely graphical.

Others have had changes made that make a more tangible difference to how the map plays, with the likes of Inferno for instance seeing adjustments to the area known as “banana” that impact how difficult it is to take and hold for each side.

Regardless of when the updated version of Cache actually appears, however, it seems unlikely that it will be returned to active duty in the near future. Changes to the competitive map pool are typically fairly infrequent, with the previous update coming nearly a year prior with the addition of the reworked Dust 2 in favor of Cobblestone in April 2018.

It’s likely that fans of Cache will have to wait until at least after the current Major cycle, which concludes at StarLadder Berlin on August 20-September 8, before they see the map played professionally again. Once the remake is released however, they will at least be able to play it themselves.

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flamie explains why Na’Vi have struggled during CSGO’s online era

Published: 28/Oct/2020 17:58

by Marco Rizzo

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Interviewed by Dexerto, NaVi CSGO player Egor ‘flamie’ Vasilev discussed his team’s struggles in the online era, the North American teams coming to Europe and what it means to be already qualified for BLAST Global Finals. 

The 23-year old Russian commented on NaVi’s struggles at the beginning of the online era of Counter-Strike. He talked about the struggles in adapting to playing online, referring to his team’s history of being a squad which turns up on LAN.

This was evident from their inability to replicate their success at IEM Katowice 2020 in following events such as EPL Season 11 and the ensuing Regional Major Ranking events. 

The young rifler expressed his belief that LAN events might still be an unrealistic prospect in the near future and mentioned how a recent bootcamp with part of the team has really helped to improve everyone’s game. 

Flamie also revealed his excitement in seeing NA teams coming to Europe in order to compete in online tournaments, especially Evil Geniuses which appear on their BLAST Premier Fall Series groups. 

In the end, Egor commented on the relief in pressure now that the team is almost certain to qualify for the BLAST Premier Global Finals and how it, together with Ilya ‘Perfecto’ Zalutskiy’s recovery from illness, will improve the team. 

NaVi and flamie are currently looking to top their group at Blast Premier Fall Series 2020 and will be playing NiP today in the lower bracket final, aiming to get their revenge against OG in the final game of the day.