ZooMaa Column: What went wrong and how we’ll bounce back at CoD Champs - Dexerto
Call of Duty

ZooMaa Column: What went wrong and how we’ll bounce back at CoD Champs

Published: 5/Aug/2020 22:00 Updated: 8/Sep/2020 15:07

by Tommy Paparatto


With Merc Foregrip and 10mm banned from the MP5 for the New York Home Series, the New York Subliners won an event Championship and built a nine-map winning streak. That streak extended to 12 in the London Home Series, with 10mm reinstated, until New York was consecutively swept by the Dallas Empire and Paris Legion. In his second Dexerto column, Tommy ‘ZooMaa’ Paparatto analyzes New York’s struggles in London and how they can be overcome ahead of the Call of Duty League Playoffs. 

Before the New York home series, we wanted to come in and make a bang. Going in with a new meta, we changed roles around. The subs got worse, while the ARs got better, so Mack, one of our main subs, ended up being one of our main ARs. Donny, Mack, and Lamar were running ARs while Dylan and I ran the subs. 

new york subliners

Getting someone like Mack, who can just run around and get kills, on an AR was good because he can play a do-whatever-you-want role, where he just goes wherever he needs to pick up kills. For me, as a sub, I realized there were certain things I couldn’t challenge and certain routes I couldn’t take anymore because the MP5 wasn’t as good. 

I just had to focus on playing smart and making sure I was taking the right routes so that I could get spawns for my team and do a little bit of the dirty work to help them out. With the MP5 not being as good, you wanna be sneaky, you wanna be moving around trying to finesse around the map, using your movement to your best advantage. 

We had a nine-map winning streak going into the London Home Series, so we were very confident. But when you come off an event win, all eyes are on you so teams are watching your VODs and trying to steal or copy whatever you’re doing. And I think that’s exactly what happened, teams just watched us play and they saw what we do, or how we play, and they blind-countered us, especially in SND. 

What happened in London?

A little too much confidence

We were probably a little overconfident. We were doing things we shouldn’t have been doing, making mistakes we don’t normally make, and we got punished for it. Paris is a good team while Dallas has good chemistry and some of the best pacing in the league right now. There’s a lot of good teams in this league and they’re going to punish you for mistakes that you make.

In the respawns, I just felt like we weren’t on point as a unit. Our communication was off and we were too slow to our spots, we weren’t the oiled machine that we usually are. In SND, we got blind-countered for sure here and there. But that’s on us, we know that they’re watching our film, we should be picking up on that.

The meta shift

Another thing with the London Series was the meta change. From New York to London, 10mm was brought back, which made the MP5 a little bit better. So, instead of three ARs, it started to become more of a two-AR meta. 

We were going through a little meta crisis and thought maybe our pacing was a bit off. So, in the middle of the London Series, we ended up making a switch where we put Donny back on the AR. One thing with our team is keeping up the pace and making sure we’re constantly applying that pressure on other teams. So we felt, because of Mack’s fast playstyle, that Donny should be on the M4 because it might fit better. 

We had some people switching guns, some people feeling uncomfortable on certain guns, so we just tried to make everybody feel as comfortable as possible. It didn’t work out that weekend, we had a bad weekend of CoD. And that happens. As a professional who’s been doing this for years, you go through ups and downs. CoD is CoD. It’s day by day. With anything you do you’re going to have good days and bad days, so you have to just learn from the bad days and try to move forward.


Looking forward to CDL Champs

Trying to figure out what fits best for our team is going to be important in this new meta. It didn’t look too good for us in London, but we have so much talent on the team and we already won an event so we know we can do it again. We just need to figure out the formula. 

The MP5 is harder to use now and the M4 can pretty much do it all, so the MP5 to me in this game, going into Champs, is more of a dirty work type gun.

You’re the dirty work player, trying to get the spawns, hit the pinches, and hit the long routes. Of course, you can still go off and get a bunch of kills, but the M4s are going to be the ones dropping big stats. 

We’re going back into scrimmages now and trying different things out, including Mack back on the AR. If we get smacked because we weren’t taking practice seriously and acting cocky as hell because we won a tournament, well…that would be annoying. 

But that’s not going to happen. We’re disciplined and passionate. We take this stuff very seriously. We get on every single day, practicing, watching film with the team, we’re ready to go. We’re preparing for this and we really want to show out. Hopefully we do.

Call of Duty

Best way to use zombie abilities in Warzone’s Zombie Royale

Published: 23/Oct/2020 15:51

by James Busby


Surviving as one of  Warzone’s fleshy undead can be a little tricky in the new Zombie Royale mode, but these tips should have you ripping and tearing your way to victory in no time. 

Warzone’s Halloween festivities are well underway and players have been busy unleashing their inner beast when playing the terrifyingly good LTM, Zombie Royale. The frozen fields of Verdansk have been cloaked in darkness and squads will need to work together if they wish to survive the horrors that await them. In this mode, dead operators skip the Gulag and instead come back as nightmarish zombies. While in this new undead form, players drop all their current equipment and perks.

If you wish to ever see your human form again, you’ll need to use your unique abilities to kill any players that dare to walk amongst the undead. While Zombie Royale’s reanimated corpses may have access to some incredibly potent attacks, they can be killed incredibly easily if you’re not careful. In order to help you get to grips with your newfound zombie form, we’ve put together a handy survival guide that should help you secure more kills.

Zombie abilities

Warzone Zombie
Activision / Infinity Ward
Warzone’s Zombies have access to some incredibly powerful abilities.

Passive abilities

Warzone’s zombies aren’t your standard shambling corpses – in fact, they have incredible agility. Their passive ability gives every undead player faster movement speed and stronger melee attacks, allowing you to quickly chase down your fleeing victims. Once you’ve tracked them down, swipe at them with your deadly strikes to snuff their life out for good. 

Zombies also have superior vision and can easily see nearby operators. Enemy players are highlighted and their footprints can be tracked, giving you plenty of opportunities to pounce on your newfound target. If that wasn’t enough, zombies are also immune to the gas circle and gas grenades. This allows you to set up some frightfully sneaky plays. 

Charged Jump

Arguably the most fun Zombie ability is the Charged Jump. This highly mobile move allows you to effortlessly leap onto rooftops, scale cliffs, evade enemy fire and initiate fights. You can adjust both the distance and height by holding down the Charged Jump button, so be sure to experiment with this before leaping towards your enemy. 

EMP Blast 

This ability works exactly the same as Modern Warefare’s EMP Drone in that it destroys enemy electronics, equipment, vehicles, and disables digital optics. Your enemy’s HUD will also be disabled if they get caught within the blast’s radius. 

Gas Grenade

Gas Grenades are incredibly potent in Warzone since they disorient your enemies and slow down their movements. Combine this with the high mobility from Zombie Royale’s undead and you have a lethal combination. 

Zombie ability tips

Warzone zombie fight
Activision / Infinity Ward
You’ll need to learn how to use these zombie abilities if you wish to increase your survivability.

Before you go chasing the nearest player, it’s often best to scan your surroundings for any enemy players that are alone. Not only will this stop your fleshy body from being riddled with bullets, it will also increase your chances of securing a successful kill. While it can be tempting to rush into the fray with your Charged Jump, it does give away your position thanks to the ability’s glow effect. 

Instead, it’s often best to use the cover of darkness to sneak up on them. Once you’ve successfully got within a few meters, it’s time to unleash your EMP Blast. This will instantly destroy any Proximity Mines and Claymore’s, allowing you to safely enter even the most fortified defenses. To make matters even better, the initial blast also reduces visibility and will cause most players to panic — giving you the moment to strike.

Once you have disabled any equipment and digital optics, it’s time to throw in your Gas Grenade. When the grenade has filled the room with deadly toxins, instantly run in and begin clawing away at your hapless victim. The slowing effect and overall disorientation from both abilities should make any escape futile.

Even if your enemy does manage to make a break for it, simply activate your Charged Jump to catch up to them. Just be aware that doing this will make you highly visible to nearby squads, so only use this ability when you have to. 

If you use these tips, you’ll be able to secure more kills as a zombie in Warzone’s Zombie Royale mode.