Warzone May 26 update patch notes: Stim nerf, Whitley & Type 11 buffs, anti-cheat update

. 1 month ago
Warzone May 26 update image with character holding gun

Just one day after the Season 3 Reloaded update, Warzone developers have implemented another patch into the game, with weapon balancing changes and the long-awaited Stim Shot nerf finally arriving, as well as an update on the Ricochet anti-cheat.

The Season 3 Reloaded update brought a number of huge changes to the game, with some huge weapon balancing shifts, a reduction in lobby player counts from 150 to 120, and huge changes to how players can redeploy and get back into the action.

That clearly wasn’t all, though, as another update a day later saw a few more tweaks arrive in Warzone, impacting how players play the game.

Season 3 Reloaded Warzone
Season 3 Reloaded arrived on May 25.

Here are the full patch notes for the May 26 update:

Warzone May 26 patch notes


  • Update to the PC kernel-level driver detection systems and server-side security. Learn more about RICOCHET Anti-Cheat here.


Tactical Equipment

  • Stim
    • Effect now removed when taking damage from Weapon attacks
    • Slide Speed reduced by 40%
    • Max Slide Time reduced from 1.9 to 1.3 seconds

Bug Fixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue causing the Fast Travel Tac Map icons to not appear correctly in certain game modes.
  • Fixed the rarity label on various Blueprints, Calling Cards, and Charms.
  • Fixed an issue causing the H4 Blixen (VG) Submachine Gun to appear ingame under the wrong name.
  • Fixed an issue causing the “Enhanced Risk” Weapon Blueprint to not have the correct Gunsmith functionality.
  • Fixed an issue causing the Axial Arms 3x Reticle Challenge to not track correctly.
  • Fixed an issue causing the Swap Attachment options in the Gunsmith menu to not show the correct stat changes.


Weapon Adjustments

Light Machine Guns

  • Whitley (VG)
    • Min Damage increased to 32, up from 31
    • Max Damage Range increased to 38.1 meters, up from 33 meters
    • Headshot Damage Multiplier increased to 1.7, up from 1.5
    • Neck Damage Multiplier increased to 1.3, up from 1.24
    • .303 British 45 Round Mags
      • Firerate Scaler to decreased 5%, down from 18%
      • Damage Penalty removed
      • Bullet Velocity increased to -8%, up from -12%
    • .50 BMG 150 Round Boxes
      • ADS Time Scaler increased to 0.93, up from 0.88
      • Bullet Velocity increased to 25%, up from 10%
      • Damage Range increased to 30%, up from 20%
    • CGC R4 Stock
      • ADS Time Scaler increased to 0.97, up from 0.96
      • Horizontal Recoil Control Increased by 3%
  • Type 11 (VG)
    • Max Damage increased to 26, up from 24
    • Sakura 261mm 
      • Velocity Penalty removed
    • Sakura 487mm Shrouded
      • Bullet Velocity increased to 50%, up from 40%
    • Warubachi 352mm
      • Damage Range now increased by 10%
      • Bullet Velocity now increased by 20%

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