The upcoming Call of Duty: Black Ops 4 game will not be developed for the Nintendo Switch console.
The game’s developer, Treyarch, confirmed this on March 18th, dispelling the rumors that the next CoD title would be available on Nintendo’s hybrid console.
Since Black Ops 4 was officially announced on March 8th, the vast CoD community waited in anticipation for the worldwide Community Reveal Event that took place on May 17th.
During the event, Treyarch unveiled various details and aspects about the game’s modes, including Multiplayer, Zombies, and the brand new ‘Blackout’ Battle Royale.
- Read More: Call of Duty: Black Ops 4 Was Never Set to Include a ‘Traditional’ Single-Player Campaign According to Treyarch
Video game news outlet Twinfinite had the chance to speak with two high ranking members of Treyarch and asked them about the possibility of Black Ops 4 being on the Nintendo Switch.
Twinfinite recently sat down with Yale Miller, senior producer at Treyarch, and Matt Scronce, gameplay designer at Treyarch, for a roundtable interview. We ended the interview by asking “Are there any plans to bring any aspect of Black Ops 4 to Nintendo Switch?”
Miller’s response to this was quick and brief, with him simply saying without hesitation “No there is not.” It’s clear that the team at Treyarch is focusing on delivering a big new experience on the usual systems, and porting the game to Switch would be at least a small undertaking whether it was by Treyarch or another company. For now at least, Call of Duty fans will need to get their fix outside of the Switch.
This is unfortunate news for Nintendo fans who would have gotten excited after seeing this recent image of what appeared to be Black Ops 4 Switch game cases on the shelves of a GameStop store.
It certainly would have been interesting to see the game be available on the Nintendo Switch since the console offers users equally full functionality both at home and on the go.
However, considering how much extra effort Treyarch have put in on the PC side of the Black Ops 4 development, having the game on the Switch was always going to be too tall of an order.